Showing posts with label Tasteless. Show all posts
Showing posts with label Tasteless. Show all posts

3 Oct 2012

GSL RO 8 - Rain vs. Hero and Mvp vs. Symbol - RECAP

Rain vs. Hero (Best of 5)



Set 1 - Entombed Valley (Rain in bottom right and Hero in top right)


Hero went for early DTs and was able to take out Rain's natural expansion while getting his own up. The game transitioned into a longer game where both players got up to three bases and went for Colossi tech with 2 robos each. Hero tried some more DT harass, but not with great success.

In general Rain's robos were faster though and his production slightly ahead of Hero's and when they finally engaged, Rain had 1 more Colossus and 3-4 more Immortals than Hero. 
In the engagement Rain simply positioned and controlled his army much better and by attacking from two angles he was able to comfortably win the engagement and take the set. 1 - 0



Set 2 - Abyssal City (Rain to the right and Hero to the left)


Both focused on blink Stalkers in the early game on and then transitioned into robo tech. Rain was able to blink into Hero's main and take out his robo once again gaining a lead in the robo production.
Eventually they both went up to double robo and three bases as well.
At some point Hero managed to take a small revenge and blink into Rain's main and take out one of his robos.

This game also went late game (two PvP macrogames in a row!!!) and they both got their fourth base up with Rain though being ahead on his, as well as on upgrades. After the game went a bit back and forth for a while the game in the end came down to a big final engagement around the 32-minute mark. This time Rain had 3 more Colossi and 1-2 more Immortals than Hero and once again Rain looked a lot better in the engagement, controlling his Immortals and Colossi fantastically and he took the set. 2 - 0



Set 3 - Daybreak (Rain in the top right and Hero in bottom left)


Hero went for some early 3-gate stalker pressure into robo whereas Rain went directly for early Robo meaning that his robo was once again ahead of Hero's.
Hero's 3-gate pressure was pretty much a failure as Rain trapped his stalkers with forcefields and took them out with his immortal supported army.

They both expanded and went for robotics support bay, but once again Rain was ahead on both things.
Around the 12-minute mark when Rain's first Colossus was finished he pushed out and Hero tried to defend by using immortal/warp prism micro, but it backfired as he lost the warp prism with an Immortal in it, and eventually Rain rolled him over and claimed the set as well as the series in dominating fashion. 3 - 0



General thoughts on Rain vs. Hero


All in all a really cool and unique PvP series that showed us that the best Protoss players in the world are finally figuring the matchup out. Especially the two first sets that gave us some heavy late-game PvP action.

The series was however pretty one-sided with Rain clearly looking better in all the engagements and with regards to the build orders as well.

Hero made some small mistakes here and there, which might have been due to his infamous nerve-issues, but in the end there was no doubt about who the better player was today.

Rain lived up the hype and he definitely has a good shot at becoming the next GSL champion!


Rain vs. Hero = 3 - 0




Mvp vs. Symbol (Best of 5)



Set 1 - Abyssal City (Mvp to the right and Symbol to the left)


Their opening builds were something like this:

Symbol: Hatch first > Pool > Gas > Zerglingspeed > 3rd Hatch > Roach Warren > Roach-production
Mvp: CC first> Rax > Factory > Starport > Techlab > Bunker > 3rd CC > Cloak > Banshee-production

Mvp tried different kinds of Banshee+Hellion harass some of which worked pretty well with him for instance killing Symbol's roach warren and around 10 drones.
The game transitioned into mid and late game with both of them taking additional bases and Mvp going heavy mech and Symbol aiming for a broodlord/infestor composition.
Meanwhile they both did different kinds of harass like Mvp killing overlords with vikings and Symbol doing effective zergling run-by into Mvp's third.

Eventually Mvp grabbed a fourth base and then pushed and took out Symbol's fifth. Symbol retook the fifth while Mvp took his sixth.
Symbol used burrowed Infestors to take out Mvp's sixth with infested terrans, but at the same time Mvp pushed and took out the fifth and fourth of Symbol.

Symbol tried to retake some bases, but Mvp denied all his attempts and eventually starved Symbol out forcing him to a final engagement just before the 30-minute mark. Symbol though had no way of breaking the scary fully upgraded mech army with his inferior remaining forces which consisted of mainly Infestors, so Mvp took the set. 1 - 0



Set 2 - Daybreak  (Mvp in top right and Symbol in bottom left)


Symbol went hatch first again and this time Mvp tried some bunker aggression at his natural. Symbol scouted it and pulled lots of drones though and denied the aggression, and from there both focused a bit on their economy. Symbol went up to three hatcheries and Mvp took his natural while getting a third CC in his main.

This game Mvp went for bio+hellions with double e-bay and Symbol geared up for a heavy early/mid-game all-in with Roaches/Banelings/Zerglings.
Around the 9-minute mark Mvp evacuated his natural after scouting Symbol's incoming attack. Mvp tried getting bunkers up in his main, but Symbol broke open the wall with banelings and eventually overran Mvp's main with zerglings and roaches winning Symbol the second set. 1 - 1



Set 3 - Antiga Shipyard (Mvp in bottom left and Symbol in top right)


Symbol went hatch first, zergling-speed, 3rd hatch and then a roach warren whereas Mvp went CC first and from there went for reactor'd hellions + banshees and eventually a 3rd CC as well.

They both tried harassing each other in different ways as the game transitioned into mid-game with Mvp trying a number drops, most of which were deflected immediately by Symbol, who on the other tried a few run-bys with zerglings which Mvp deflected as well.

Eventually Mvp pushed across the map with a Marine/Tank force, but Symbol defended well in the center with nice fungals followed by banelings. About a minute later though he threw away 4 Infestors for nothing when he tried to do a counter-attack.

Mvp then pulled of a quick and effective push that took out Symbol's third, while wisely adding 2 extra starports anticipating that Symbol was going for quick Broodlords.
Symbol took a fourth the top left corner and a fifth in the bottom right corner, but when Mvp finally pushed towards Symbol's main the poor Zerg player was far behind in supply and didn't really stand a chance.
He had a few broodlords and landed some good fungals, but that was nowhere near enough and Mvp took the set. 2 - 1



Set 4 - Ohana (Mvp in top left and Symbol in bottom right)


Symbol went for some semi early 2-base 9 roach aggression that could have potentially dealt a lot of damage as Mvp quickly had taken his natural as well as built a 3rd CC in his main. Mvp however scouted it just in time to lift up his natural and get a bunker down on top of the ramp to his main.
Symbol's roaches fried some of the repairing SCVs, but eventually got cleaned up.
A short while later Mvp went for a counterattack with around 7 hellions and he killed some drones, but neither of their initial attacks had done that much damage.

From there they both took their third bases with Mvp though clearly being in control of the game.
Mvp simply showed great macro skills and while they were both on three bases he quickly got ahead of Symbol in supply. Mvp also did some annoying drops while eventually pushing with Tanks/Marines and taking out Symbol's third. Symbol retook it, but in the meantime Mvp already had his fourth up and running.

In this game Symbol had once again gone for a pretty quick hive this time though going for a Infestor/Ulralisk composition. Once again Mvp denied Symbol's attempts to get a fourth or fifth base while Mvp himself got an insane amount of production facilities.
Symbol was eventually forced to do a big engagement in the center and he did clean up Mvp's forces, but Mvp already had a new army in production whereas Symbol himself could in no way keep up with the production.

In the end Mvp practically just kept sending units towards Symbol's base and Symbol could not withstand and was forced to GG. 3 - 1



General thoughts on Mvp vs. Symbol


In general this series was rather one-sided as well. And even though there were a lot of times were Mvp wasn't exactly dominating, you still never got the chance that Mvp was truly threatened. Especially since Symbol's only win came with his baneling bust.

Watching the series it was very apparent just how much more experienced Mvp is. At least in the sense that he just always looked so damn well-prepared when he plays the GSL, and that is pretty important in a tournament where players always have time to prepare.

In conclusion Mvp doesn't seem to be tired of winning and the semifinal between him and Rain will probably be the toughest series that has ever been played in SC2.


Mvp vs. Symbol = 3 - 1




Recommended games of the day:


Set 2 between Rain and Hero 

Set 1 between Mvp and Symbol



Finally for some light humor in the end.

Between the two series Artosis made the joke that he thought Matrix 2 was better than Matrix 1! Tasteless didn't get that it was a joke instantly and we'll leave you with the bewildered look on Tasteless' face as he for a second or two thought that his best friend was actually a complete retard...


26 Sept 2012

GSL code S RO 16 group C - RECAP

Today's GSL code S round of 16 group, consisted of a bunch of experienced GSL nerds in the form of LG-IM_Mvp, EG_JYP, StarTale_Curious and MarineKing_Prime.

Before deciding who the favorites were for the group we had a look at each player's win rate throughout their entire GSL career.

Mvp69,2 % vs. P68,8 % vs. Z - 68,2 % vs. T - average win rate of 68,6 %
(omg! his win rates are almost exactly the same in every matchup)

JYP61,5 % vs. P73,9 % vs. Z27,3 % vs. T - average win rate of 53,4 %

Curious55 % vs. P75 % vs Z 64 % vs. T - average win rate of 63,2 %

MarineKing69,7 % vs. P68,4 % vs. Z45 % vs. T - average win rate of 60,7 %

First match of the day was Mvp vs. JYP and based solely on their respective win rates it should be no difficulty for Mvp to take the series with his 69,2 % vs. P, opposed to JYP's mere 27,3 % vs. T.

Second match of the day was Curious vs. MarineKing and based on their win rates, this should be a closer series, with MarineKing though taking the series with his 68,4 % vs. Z, and Curious barely trailing with his 64 % vs. T.

Following the same strict win rate logic, Mvp would then beat MarineKing in the winner's match, and JYP would defeat Curious in the loser's match.
In the last series MarineKing would then take out JYP, meaning the Mvp and MarineKing would advance.

BUT statistics is one thing, and reality another and whereas Mvp and MarineKing certainly are the two players in the group with the best GSL history, JYP and especially Curious has looked really strong recently.
For instance: Curious beat MarineKing in the RO 32, so we doubt he cares about win rates.

Anyway, now for the Recap!


Mvp vs. JYP


First set was on Abyssal City with Mvp spawning in the left and JYP in the right.

JYP went for a somewhat fast, but also safe sentry into expansion build while Mvp quickly built two extra command centers in his main.
Mvp then flew his command centers out to his natural and shortly afterwards third location.
JYP went for a 2 base push with 6 gates and a single Colossus, but he just poked a bit and then went home and took his third instead.

JYP tried some minor Zealot harass at Mvp's third, but it didn't too massive damage and from there
JYP tried to set up to take his own third.
But at that point Mvp had had a good 3-base economy for while and he was ready to go for a big three base push.
JYP saw it coming and did all he could to try and finish storm, but he did not get it done in time and when MVP arrived at his base he simply had too many vikings that just tore JYP's collossi apart and Mvp took the set.



Second set was on Daybreak.

Mvp took early gas which JYP scouted, but after JYP left the base Mvp cancelled it and went for an early command center instead.
At the same time he built a ebay in JYP's natural to block and delay JYP's expansion.
This caused JYP to throw down two gateways first while taking the ebay out before he could eventually expand.
Perhaps because of the quick three gates, JYP then went for a push around the 7-minute mark with 3 sentries, 5 stalkers and a few zealots, and with this force he managed to catch a bunch of MVP's marines that were out on the map scouting.

He then headed towards the natural of Mvp, but Mvp quickly got a couple of bunkers up and a lot of SCVs ready to repair and JYP therefore retreated.
But then JYP rather sneakily went back to poke again and this time the SCVs weren't there so JYP managed to take out a bunker and good bunch of units by throwing down nice forcefields.
JYP went up to around 7 gates while getting zealots speed and gearing up for templar tech and at this point he was way in the lead with 52 probes to 38 SCVs.

At the 13-minute JYP already had his third so Mvp went for a big 4 medivac drop in JYPs main to try and get back in the game.
MVP did some damage, but when JYP returned to the main he threw down killer storms and took out all of MVPs forces.



Mvp then went for a push at the third, while doing a new small drop in the main. JYP took out both of MVP's attacking forces, but not without losing a lot of probes.
At this point they were even in supply but Mvp was down a base and behind in economy so Mvp decided to go for a big push at JYP's third again while dropping in the natural of JYP.
JYP managed to sneak some high templars up on Mvp's army from behind, but the storms he ended up throwing down were pretty bad and the engagement really favored MVP who could finally take his third.

Mvp went to push again at the third and once again JYP sneaked up high templars from behind and this time they threw down some really effective storms.
At the same time JYP did some Zealot harass at Mvp's natural and at this point they had both killed almost 30 workers in the game.
JYP then went for a big push at the third of Mvp which was in the left center, and Mvp's army had gone up to his natural to clean up the Zealots.
This meant that JYP easily could take out Mvp's third and when Mvp's army arrived to defend, JYP threw down perfect storms to really win him the engagement, and apart from a few cloaked ghosts Mvp had nothing left and shortly afterwards he GG'd.



Third set was on Entombed valley.

JYP went for a gate and cybernetics in his main, and then a proxy gate outside Mvp's natural.
Mvp had taking his natural rather quickly, but also built a bunker in front of his natural.
Mvp scouted the proxy gate so he got all his marines back in his bunker which meant he was safe.
So JYP was behind economically and therefore decided to double expand to try and catch up.
Mvp then took out JYP's proxy gate, without JYP even trying to defend it and JYP threw down 5 gates at home instead.

Mvp went for a big push and JYP didnt have a lot of units, but a bit of stuff and 4 sentries and he managed to trap some of Mvp's units on the ramp and this meant Mvp had to retreat.
Instead JYP went for a big counterattack at Mvp's natural, but Mvp had a bunch of bunkers and defended perfectly making it a very bad engagement for JYP.
So now Mvp was far ahead in supply and when he went for the counterpush JYP didnt have enough forcefields to defend and the bio army of Mvp tore him apart.


Mvp vs. JYP = 2-1

Curious vs. MarineKing


First set was on Ohana with Curious spawning in the top and MarineKing in the bottom.

MarineKing went double rax at 11 supply. He placed them both in the top of his main wanting to fly them down and go for some heavy agression. Curious couldn't find any barracks so guessed that some sort of agression was coming.



MarineKing pulled 6 SCVs and along with the first bunch of marines he went to push at the natural of Curious and started building a bunker there.
Curious pulled all drones except for two to try and deny MarineKing's agression and he forced a cancel on the first bunker. Marineking started building another but now Curious had around 6 zerglings out.
He trapped MarineKing in the corner preventing the marines from entering the bunker, but at the same time MarineKing's marines had a perfect spot in the corner to take out so many of curious units.
Eventually he got the bunker up and as some more marines arrived he took the game.



The second set was on Whirlwind with Curious spawning in the top left and MarineK in the top right.

Curious went for a expand into quick gas and pool aiming for fast zergling speed and eventually a baneling bust.
Unfortunately for him MarineKing had gone quick gas into reactor'd hellions and banshees while staying on one base.

This was practically a buildorder loss for Curious and it didn't help that MarineKing scouted the incoming attack and took out the 6 first zerglings of Curious.
Curious tried the baneling bust, but the hellions in MarineKings main dealt with the attack rather easily and at this point the supply was 44 to 28 in MarineKing's favor.
Eventually MarineKing attacked with 8 hellions and Curious could do nothing against them so MarineKing took the game and the series.


MarineKing vs. Curious = 2-0

Mvp vs. MarineKing


First set was on Whirlwind with Mvp spawning in the top left and MarineKing the bottom right.
MarineKing went for 2 gas quickly into banshees, but Mvp scouted the two gasses.
Mvp went for reactor'd hellions while MarineKing also went for cloak for his banshees while they both threw down another command center in their main.
As MarineKing's banshee arrived at Mvp's base there was already a viking out.

Mvp scanned and took out the banshee without it doing any damage at all. MarineKing then sent another banshee and even a third and both of them were killed instantly which meant he had wasted so much money on nothing.
Mvp then counter-attacked with his hellions at the natural of MarineKing, who lost a ton of SCVs and at this point Mvp doubled the supply of MarineKing who stayed in the game as he always does, but eventually was rolled over when Mvp pushed out again.



The second set was on Daybreak and a pretty epic game.

Mvp went for quick banshee this time (no cloak) and then expand whereas MarineKing just went for a quick expand.
Mvp killed 6 SCVs with his single no-cloack banshee, which ironically was a lot more damage than MarineKing did with his three cloaked banshees in the previous set.
Mvp built another command center while going for a marine/tank composition and MarineKing on the other hand geared up for a big two base marine/medivac push at the 10 minute mark.

In the meantime though, MVP had sneaked his old banshee back into the main of MarineKing and it took out a lot of SCVs.
MarineKing went for a two medivac drop in MVP's main, but Mvp denied the drop with vikings.
So Mvp was ahead, but MarineKing then did quick marine push at Mvp's third which he managed to take out.



Meanwhile MarineKing took his own third so Mvp decided it was time for some payback and so he went for drops both at the the main and third of MarineKing.
MarineKing was ready for it though and he denied both drops and suddenly he was ahead in supply. Mvp retook his third this time in the center while placing a big defensive siege tank line around it and from here the game was very back in forth.
They attacked each other's third and both managed to kill a lot of SCV's

MarineKing tried to break Mvp in the center a couple of times some times winning engagements, and other times losing them.
They both took their fourth while constantly trying different attacks and drops.
Mvp did some very big and effective drops in the main of MarineKing while also attacking the third. MarineKing couldn't do anything about it so he decided to go for a MASSIVE DOOM drop at Mvp's third and in a matter of seconds he took out the third and the natural and moved into the main of Mvp.



At the same time though, Mvp was also taking out all of MarineKing's bases and it was suddenly a basetrade with both of them only having their original fourth base left.
Mvp managed to take out MarineKing's fourth while having a lot of siege tanks at his own fourth making it pretty safe.
So Mvp was the only one mining and MarineKing knew he had to try and attack, but all Mvp had to do was keep all his tanks sieged, and there was no was for MarineKing of breaking it and Mvp won the epic game and the series comfortably.


Mvp vs. MarineKing = 2-0

JYP vs. Curious


First set was on Whirlwind with Curious in the top left and JYP in the bottom right.

Curious went double expand before anything else, and JYP had gone for a forge fast expand and since he scouted the early third of Curious he went for a cannon rush forcing a cancel on the third of Curious.



JYP also went for some zealot harass at the natural and it actually killed some drones.
Curious took a new third in the top center and from here they both focused a bit on economy with JYP going for phoenixes and a heavy 2 base attack.
JYP also managed to sneak a pylon into Curious main and warp in a lot of units that did a good amount of damage.
But Curious had taken his fourth and focused on drones so he was actually ahead in supply but behind in tech as JYP had pumped out Colossi while taking his third.

At this point Curious had a lot of corrupters out but JYP still did a lot of good phoenix harass where he really used their speed advantage over the corrupters.
Curious then took his fifth and JYP took his fourth which he could safely because Curious lair was really late.
They had a big engagement in the middle of the map, but Curious had too many curropters and while he took out JYP's colossi easily, the ground forces of JYP tore his own ground army apart.
JYP then pushed at the fourth of Curious who managed to defend with spines and infestors.

From here they tried different kinds of harassment and small aggressions without doing too much damage to each other. In the meantime JYP had taking his fifth base in a sneaky place in the top right corner.

When they were both at max supply they had a big engagement where JYP landed a massive vortex on all the infestors, giving him the chance to take them out when they popped back out again.
At this point JYP was far ahead in economy and he also did some effective warp prism harassment in the main of Curious.
Curious decided to do a final big push with his big broodlord/infestor force, but he didn't know about the sneaky 5th and also 6th base of JYP in the top right corner.



The game turned into an exciting basetrade with both player's easily taking all the other player's main bases out.
Eventually Curious realized that JYP had two bases in the top corner so he knew he had to engage and so they engaged for won final time.
JYP threw down killer storms, but lost all high templars.
Once again though he landed a big vortex on all the infestors and eventually he crushed Curious' forces winning him a pretty thrilling set.



The second set was on Daybreak with JYP in the top right and Curious in the bottom left.

JYP went for another FFE while also placing a pylon to block the natural of Curious.
Once again he also went for a cannon rush at the third of Curious and once again he forced a cancel and at this point we felt pretty sorry for poor Curious.



Curious, who was pretty far behind decided to go for some 2-base infestor play while JYP geared up for a big 6-7 gateway push (with blink) and he started warping in at the pylon from his cannon rush.
Curious threw down a bunch of spines at his natural, and with his infestors he just barely managed to deny the first couple of attacks from JYP.
But JYP just keep warping in units eventually also morphing archons and when they arrived at the natural of Curious they did massive damage. Curious switched into roaches and managed to hold on for a bit more, but JYP switched to mass stalker and with good blink micro rolled over Curious


JYP vs. Curious = 2-0

MarineKing vs. JYP


First set was on Entombed Valley with JYP in the top left and MarineKing in the bottom right.

MarineKing went for quick command center in his main and JYP for cybernetics into expand.
MarineKing went for a big 2-base Marine/Medivac with stim and plus 1 attack.
JYP on the other hand went for quick Colossus and actually managed to catch some of MarineKings army that had moved out on the map, and although he lost his first and only Colossus he also took out most of MarineKings army and denied the attack.

Instead they both took their third and MarineKing tried to push again, but JYP had as many Colossi as he had vikings so he could not attack.
So MarineKing then went up to two starports and eventually 12 vikings.
MarineKing then pushed out once again and when they finally engaged just before the 17 minute mark, MarineKing positioned all his vikings perfectly and managed to crush JYP in the engagement and take the set.



The 2nd set was on Daybreak.

MarineKing went for hellions and a quick starport, and JYP for a quick 3 gate with blink build.
MarineKing then went for a four hellion drop in JYP's main, and he wasn't ready for it at all and he lost 13-14 probes.
After this JYP had to try and do some damage with his blink stalker push, but MarineKIng knew the agression would be coming so he placed down a bunker and also got a tank out.
JYP blinked into the main and took out the tank and some SCVs, but MarineKing got a surround on him and took out all his stalkers.

From here MarineKing expanded safely with JYP also expanded but way later and he was also far behind in supply. This caused JYP to desperately go for DTs to try and catch up.
JYP only warped in one DT and of course it didn't do any damage as MarineKing had turrets ready.

On seeing this Tasteless started a hilarious joke about him having been sure that the single DT would be able to crush MarineKing's entire army and eventually take out the entire base of MarineKing.

That didn't happen though and from here MarineKing took his third while doubling JYP's supply.

Eventually MarineKing just attacked with everything and he had so much more than JYP that it was depressing to watch. JYP tried to throw down forcefields, but MarineKing picked up all his army and dropped on top of JYP's forces and that ended the series and knocked JYP out of code S for now.


MarineKing vs. JYP = 2-0

So all in all it was a day where most series were rather one-sided, but a few of the games were really epic.
In the end it was Mvp and MarineKing who moved on to the Round of 8 just as our initial average win rate logic had predicted.

That just goes to show you that stats never lie...

Best game of the day: Game 2 of Mvp vs. MarineKing


21 Sept 2012

Thoughts on Tasteless' casting

Let me start by saying that I am and have been a huge fan of Tasteless' casting ever since the first time I heard him cast. His great sense of humor combined with his relaxed style of analysis was a big part of what got me into watching Starcraft 2.

Lately though I haven't enjoyed his casting quite as much, and I've actually heard the same from a lot of other people.

In my opinion this is a terrible shame since I believe he has the exact skills needed in order to draw new viewers to SC2.

It's been obvious for some time that Tasteless' analytical knowledge of the game in many ways is quite inferior to that of Artosis, and many other casters.

In my opinion this is not the problem though, cause Tasteless has never seemed to be as analytical as for instance Artosis, but instead has had his own more casual style, which is also part of what makes them a great combo.

Lately though it has felt even more like Tasteless simply isn't keeping up with the constant strategic developments of the game, making his analysis often seem irrelevant or simplistic, at least to all us hardcore SC nerds.

At the same time though it feels like Tasteless has been somewhat aware of people's criticism against him not being analytical enough. In my opinion this has caused him to spend a lot of time stating useless strategic stuff or repeating Artosis' analysis when casting.

And this gets me to my main point.

Tasteless is in my opinion one of the absolute most grounded and interesting guys in the entire community (without knowing him in real life of course).

To me he actually seems to rest within himself A LOT more than many other prominent people (including players, casters, bloggers and so forth) in the community.

This is also a big part of what makes him seem like such an appealing caster and human being.

I also believe that this is why his jokes, analogies and stories have always seemed so funny in an original way that few people can copy without seeming extremely fake.

The skills that Tasteless possesses are in my opinion extremely valuable in a niche community like SC2, which it in a lot of ways still is.

In fact I believe he is one of the people that actually has what it takes to truly push the game towards becoming mainstream entertainment.

And the problem is that this entire discussion isn't adressed enough.

A lot of people and players often just criticize Tasteless of being a bit analytically incompetent, but I think the community, as well as Tasteless himself, needs to start realizing the necessity and beauty of just being entertaining when casting.

In my opinion Tasteless should just focus a lot less on complicated analysis and a lot more on entertaining the viewers.
On "Real Talk" Tasteless himself says that Artosis and him used a lot of energy on preparing jokes or comical stories when they started working for GomTV (Interview with Tasteless on Real Talk).

I think he should focus on this as he really is one of the few people that can do so without being a complete phony.
Which is partly due to him actually being able to make fun of himself and not always needing to seem "cool" when he is on camera.

If the Starcraft community is to keep expanding it's reach for non-playing Starcraft viewers, then the perfect style of casting would be one that truly incorporated both entertainment and the analytical side.
For instance by having one really analytical caster, and one really entertaining caster who could perhaps then also explain the game to noobs.

I know some people often compare Starcraft casters to casters of other established sports, and with this in mind state that SC casters must be serious and analytical in order for the scene to appear professional.

But the truth is that Starcraft is a lot different from most sports and also a lot more complicated to newcomers. Besides, most casters of other sports are in my opinion quite boring compared to most SC2 casters.

I believe the generation that watches SC2 in some ways are a lot more culturally developed, especially with regards to incorporating humor in everything they do.
Therefore SC 2 should of course also represent this when it comes to casting.

I could go on rambling about this forever but I won't.

The truth is that I have an insane amount of respect for Tasteless and I feel pretty sure that he will always cast in the way that he feels the most comfortable with.

But I just think it's a shame if people eventually grow tired of his casting simply because of his analytical flaws, when in truth, he might exactly have what is needed for this community to grow.

Tasteless should just allow this side of himself to flourish on camera simply by not holding himself back.
Perhaps he should even spend some more energy on preparing "jokes" or "analogies", since they actually often end up giving a healthy perspective to the game.

But that's just my opinion anyway...


15 Sept 2012

BabyKnight vs. Ret (WCS Europe Finals - round 3)

BEWARE OF SPOILERS!

We just witnessed an epic 3rd round series between FXOBabyKnight and LiquidRet!
Apart from being a series between two of our absolute favorite foreigners we also had the pleasure of watching a BabyKnight series being casted by our favorite casting duo Tastosis, which was something we do not believe has happened earlier. At least we haven't witnessed it before.

1st set on Taldarim Alter.

BabyK went for a economic pylon-nexus-pylon opener and Ret of course also did a very macro-orientated build as he always does.
Ret quickly got up to three bases and around 75 drones.
BabyK did a small push on Ret's third but it was only a small push that he didn't invest a lot in.
While he did this he took his own third and also got a dark shrine and some other tech.
Babyknight also had a neat couple of gateways on top of his ramp outside his natural so that Ret would be able to do a run-by into his natural.
Babyknight send two DTs in the natural and main of Ret.

















He killed some drones but didn't really do much damage, and BabyK didn't warp in more.
Instead he focused on getting some archons and a lot of gateway units in general.
Ret took his fourth but Babyk scouted the exact timing of it with an observer.
From there Ret went up to 95 drones (which was maybe a bit too many) and also started building some spinecrawlers at his fourth.
BabyKnight pushed at Ret's fourth when he was around 160 supply.
Ret did have infestors but not any broodlords yet.

















BabyK used perfect forcefields and good blink micro and was able to win the big engagement at Ret's fourth.
From here BabyK could take out Ret's fourth and move on into his third and Ret could do nothing to stop him.


2nd set on cloud kingdom.

Ret did his usual macro opener quickly going up to three hatcheries.
At first it looked like BabyKnight would do a somewhat similar build as in game 1 with a quick +1 attack upgrade.
He cancelled this upgrade however and went for a stargate instead.
The stargate however was pretty late, and from this point on he actually looked a bit flustered.
Like he had originally intended one build and then changed his mind without really being sure if this was the right call or not.
He never did any real damage with his void rays or phoenixes either.
He tried to take his third but Ret denied it and Ret actually kept denying it for a long time.


















BabyK then started producing Colossi but they were very late as well and Ret was already taking his fifth base.
BabyKnight was finally able to take his third, but he then cancelled it and went for 2-base all-in instead.
At this point though Ret's supply was way bigger than BabyK's.
And as it turned out Ret had far too much and no micro could save BabyK's army whose big push was never able to truly threaten Ret.

















And since it was a BIG all-in BabyK was forced to GG.
So the series was tied and at this point we were almost shitting our pants on BabyK's behalf.
Going on to the third and deciding match must have been pretty damn nerve-wrecking.
For both of them of course, but since Ret is a lot more experienced he will certainly have tried more situations like this the past.


3rd match was on Ohana

Once again it was a very quick +1 attack for BabyKnight again.
At the same time he was setting up for a very economic build preparing to take his third quite early.
Ret once again did his usual macro style, and you gotta hand it to that guy. He never cheeses!
They both macro'd up for a while with BabyKnight getting his third and Ret getting his fourth both relatively unharassed.
Eventually when Ret was at max supply and Babyknight was around 150, BabyK tried to move out on the map to try and pressure at Ret's fourth.
But Ret at hidden a big bunch of zerglings that he sneaked into BabyK's third and natural just after BabyK had left the base.

















BabyK managed to return and clean them up pretty fast, but not without taking quite a lot of damage.
He then moved out again and at this point Ret was nearing completion on his greater spire so he desperately wanted to delay BabyK's push until he could get broodlords out.
Therefore he tried to do another run-by with zerglings but this time BabyK had expected it and he took them out immediately.
He was then finally able to move out for his long awaited push.
Because Ret was at max supply and because he needed his corrupters against BaByK's colossi, Ret didn't morph any broodlords.
At the first big engagement it was actually pretty hard to see who would come out on top for a long time, but BabyK used perfect forcefields and micro with his Colossi to deal massive damage.

















Ret then did a new run-by with zerglings that killed a lot of probes at BabyKs third.
BabyK cleaned it up eventually and at this point in the game Ret had a lot more workers than BabyK but having won the engagements BabyK's army was way scarier.
BabyK then pushed at Ret's fourth and Ret's weaker army could not stop this push so he lost his fourth.
BabyK had also re-saturated his third again so their economy was similar, both of them being on three bases with their mains being pretty much dry.
BabyK then went for a big push outside Rets third and at this point Ret actually build a bit too many corrupters.

















He was able to take out BabyKs colossi easily but BabyK had quite a big ground army that Ret didn't have an answer to.
So when BabyK kept bringing new gateway units, all of Ret's corrupters were rendered useless.
In the end Ret tried to pull out all his drones but that was in no way enough to stop BabyK's army who thus took the game and the series.
And what a freaking amazing series!!!

FXOBabyKnight vs. LiquidRet = 2 - 1

Congratulations to BabyK who has now secured his spot in the WCS world finals in Shanghai!

The feeling of relief that must have gone through BabyK's body when he was finally able to take off his headphones and fathom that he had actually made it to the WCS world Finals must have been undescribable.




In the interview after the game BabyK once again proved that he is no entertainer nor salesman. 
But the questions that were thrown at him were fucking retarded so his taciturnity was understandable and in our opinion actually made him seem even cooler.
I mean what kind of retarded question is, "If you were a car what color would you be?".
Can't believe he was actually asked that.

Anyway. Now BabyKnight can play the rest of his games at the WCS Europe finals without pressure as he has surely reached the goal he must have been aiming for. 

We wouldn't mind him taking a top3 though, so we'll keep cheering for him.

23 Jul 2012

Debate about casters

It's obvious that there's been a growing tendency among many StarCraft 2 players (professionals as well as amateurs) to criticize casters for not being analytically competent enough. Personally we believe that this discussion is crucial to the community, but that this specific viewpoint is in some ways very damaging to the development of the game.
Basically we believe that many of these players aren't seeing the big picture, and that it's important that they do. Especially all the professional players out there because their voices are heard the loudest.

We believe StarCraft 2 can be watched by anyone. This game is brilliant entertainment and this is of course primarily due to the numerous great strategic aspects of the game.
However if the game is to become mainstream entertainment then the casters have a central role to play. And even though it's important that the casters know a lot about the game and all the constant strategy developments and so forth, we believe that it's just as important that the casters show charisma and great sense of humor.
The reason for this is that StarCraft 2 will not, and should not have millions of professional gamers. However it could and should have millions of viewers. And most of these viewers will not, and should not be experts in the game. So in order to catch the attention of all these people it's essential that the casters aren't F-king boring or pretentious. No matter how strategically competent they are.

That's also why we feel that casters shouldn't be trying to impress the professionals that are watching but instead aim to entertain everyone else. This is truly how StarCraft 2 can be spread to everyone.

The way we got really hooked on watching competitive Starcraft 2 was when we by chance saw a GSL final casted by Tastosis in early 2011. At the time we didn't know much about the game except what we had learned from playing it on the ladder (which means nothing).
What got us hooked was of course the impressive stuff that the players were doing. But more than that, is was the enthusiasm and humor that Artosis and Tasteless constantly expressed.
It felt so unique the way that they were able to illustrate beautiful strategic maneuvers, and at the same time talk about all kinds of random shit that was funny in so many ways.
Since then we have watched pretty much every game that Tastosis has casted, plus of course a ton of other games from tournaments around the world.
By now we are of course deeply interested in the specific strategic developments of the game but we still prefer charismatic casters over the analytical ones.
However, the best casters are of course both charismatic and analytical.

Anyway. If you know A LOT about StarCraft 2 then you will often hear stuff the casters say that you do not agree with. Furthermore you will notice stuff that the casters fail to mention. But viewers who are professionals or expert ought to be a minority. Most viewers (if SC 2 is to become mainstream entertainment) aren't gonna be experts and that's an important fact to remember when judging casters.

We think that many StarCraft 2 casters are so much more talented and entertaining than most other sports commentators, especially when it comes to casting with enthusiasm and personality. And it's important that the community acknowledges that.
The casters are a big part of what makes competitive StarCraft 2 so unique and also what makes it a sport that could be destined for massive success among even the masses sometime in the future.

What we're trying to say is that casters should be judged not only by knowledge of the game but also by the ability to make the game even more entertaining.
It's cool to see the way that StarCraft 2 is getting more and more professional at every event. For instance all the analysis took place at this weekend's MLG Summer Arena really made it seem like a legit and serious sport like football or whatever.
BUT we believe that Starcraft 2 can be much more than that. It can be a sport and a community that manages to constantly shine with magnificent enthusiasm and at the same time express an endless amount of original humor and self irony. 

In our 1 and a half year of watching SC 2 we've heard so many funny comments and jokes by Tastosis, Day 9, Husky or other funny casters, and we will remember many of these comments for years. That's pretty damn awesome and one of the unique aspects that we believe puts Starcraft 2 miles ahead of so many other competitive sports.

That's our opinion anyway. What do you think?