Showing posts with label Life. Show all posts
Showing posts with label Life. Show all posts

8 Nov 2012

GSL Season 5 Round of 32 - Zerg edition

We just finished watching Life absolutely dominate the last RO 32 group of this GSL season.

Everyone is talking about the current Zerg dominance and this RO 32 certainly felt more zerg dominated than ever before, with three Zerg players winning their groups with a 4-0 score, and 8 Zergs moving on to the RO 16.

We took a quick look at the win rates of all the Zerg featured sets of this GSL RO 32.

In all the sets played, the Zerg players had a combined result of 37 wins and only 15 losses meaning a win percentage of 71 %

That's a pretty nasty overall win percentage for a race...

What we find most interesting though is that a lot of people are focusing on Infestors and Broodlords being Imba and therefore being the problem.

But if we actually take a look at the Zergs that dominated the most, Leenock and Life (arguably the two best zergs in the world right now as well) their play wasn't really that centered around Infestors or Broodlords.
In fact their play was heavily dominated by all kinds of other stuff like Mutalisk play, Roach pushes or Baneling busts.

So what is it exactly that makes Zerg players dominate so much right now?

Hard to say.
Perhaps it's just God's (or Nestea's) way of bringing more attention to the Zerg race and thus provide a natural transition to Heart of the Swam :)

Anyway, the following players moved on to the Round of 16

ZergSymbolCurious, SoulkeyHyunDongRaeGuSniperLeenock and Life

Terran: PoltHack, YodaMarineKing, Bogus and Ryung

Protoss: Parting and Creator


23 Oct 2012

Group brackets for MLG Fall Championship released!

OMG!

Group Play Brackets for MLG Dallas 2012

At first glance Group C looks like the "group of death" with top korean killer nerds TaeJa and Life in it. TaeJa vs. Life isn't exactly a bad match to open the MLG Group Play up with either.

Our Danish hero BabyKnight has been placed in Groub B alongside NaNiWa, TheStC, Grubby, Hwangsin and 1 of 4 proleague players (Flash, Soo, Soulkey or Hyvaa).

These 5 players will be joined by 2 of the 8 players that makes it through Open Bracket.

Anyway, we can't wait to see BabyKnight in action in his first MLG.

His game against NaNiWa especially will be quite epic.

Recently we stalked NaNiWa on twitter and noticed him writing the following.


Even though it's just twitter and probably said in fun, it still seems pretty obvious that NaNiWa doesn't consider BabyKnight to be a Starcraft mastermind.

We sincerely hope that BabyK can prove NaNiWa otherwise and crush him in their PvP clash.

20 Oct 2012

GSL 2012 Season 4 Finals - Mvp vs. Life - RECAP


Set 1 - Cloud Kingdom - Life in bottom left and Mvp in top right


Mvp went for double factory hellion production and Life went for his usual aggressive zergling-focused style. Mvp did very successful hellion harass at the natural and main of Life taking out more than 20 drones. Life though went for roaches and Infestors from there and was able to control the map enough to stay ahead on bases.

Eventually the game went into lategame and Life got the currently much despised composition of Infestor/Broodlord with corrupters as well to deal with the vikings.
Life threw down loads of good fungals and in the end almost at the 30-minute mark, Mvp could no longer defend against Life's force and was forced to GG.

Mvp vs. Life = 0 - 1


Set 2 - Entombed Valley - Life in bottom left and Mvp in top right


Not much happened in the early game with Mvp going safely for a mech composition and Life gearing up for Infestors. Mvp was planning to invest a lot in banshees, but Life scouted the starport and the tech lab researching cloak so Mvp stopped the banshee investment.

Throughout this game Life was once again really successful with his zergling run-bys and he was able to take out SCVs left and right and force cancels on Mvp's attempts to take more bases.

This game though got into the lategame as well with Life once again getting broodlords. This time Mvp was a bit better prepared for them and was able to take them all out by having the far superior air force which consisted of vikings and ravens.

Life however switched into Ultralisks and Mvp had no real answer for them and the Infestors and was forced to GG in the end, in a set that also almost reached the 30-minute mark.

Mvp vs. Life = 0 - 2


Set 3 - Antiga Shipyard - Mvp to the right and Life to the left


Life built a lot of zerglings early on that didn't really do that much damage. Mvp went for a lot of blue flamed hellions eventually going up to 10 of them. Life on the other hand was going for Mutas and he had no real defense against all the hellions and they managed to kill almost 30 drones!

Life tried to counterattack with his mutas, but Mvp had already prepared with turrets and Life was too far behind and was forced to GG.


Mvp vs. Life = 1 - 2


Set 4 - Whirlwind - Mvp in bottom left and Life in top left


Life went for some 10-pool aggression, but Mvp scouted the incoming zerglings with an SCV and he cancelled his CC building at the natural and started building it in his main instead and took no damage from Life's 10-pool.

Once again Mvp went for blue flamed hellions, and although he didn't get quite as many of them as in the last game Life still weren't properly prepared for them. And in this game as well Mvp managed to kill around 30 drones with his hellion harass.

Life tried some zergling run-bys, but they were pretty much all denied by Mvp and the failed 10-pool and especially the hellion harass had gived Mvp such an economic lead that when he finally moved out his mech army was far too powerful for Life to stop and Mvp tied up the series.

Mvp vs. Life = 2 - 2


Set 5 - Abyssal City - Mvp to the left and Life to the right


Mvp once again went for mech and Life once again went for his usual aggressive zergling style. Throughout the entire early game he didn't really do any damage with the speedlings though as Mvp once again used his hellions perfectly. Mvp also did some harass with the hellions which was somewhat successful although not as devastating as in the last game.

Eventually Life went up to Infestors while Mvp kept playing insanely safe and doing all he could to avoid zergling run-bys while also baiting out fungals with banshees.
This meant that when Mvp finally pushed out with his truly scary mech army Life didn't have that much Infestor energy left.

Life was able to delay the push with one really good zergling run-by, but it still did not give him enough time to come up with any force that could match Mvp's army. He tried his best with all his Infestors, but they didn't really have any support so Mvp took the game and the lead for the first time in the series.


Mvp vs. Life = 3 - 2

Life doesn't have the Infestor energy needed to stop Mvp's army


Set 6 - Ohana - Mvp in the bottom and Life in the top


Before the game Life looked incredibly stressed out and it really felt like Mvp was going to take this set and the championship. Life hadn't lost faith in his style though and he once again played his usual agressive ling style. This time though he was more careful with his lings and Mvp didn't do any real damage with his hellions which he had once again gone for.

Life was able to force cancels on numerous CCs while getting a perfect economy and going for Infestors and eventually Broodlords. Once again Mvp tried to force Life to spend his infestor energy on banshees, but this time Life had a lot of other stuff to support his infestors and when he pushed out with his max Roach/Infestor/Broodlord/Corrupter army Mvp had no answer and Life took the set.


Mvp vs. Life = 3 - 3

Mvp cannot stop the Infestor/Roach/Broodlord composition of Life

At this point Life almost looked as relieved and happy as if he had won the entire championship.
This was pretty understandable though as he had forced a final and deciding set against Mvp and suddenly proven to himself and the world that Mvp still hadn't completely figured him out yet.



Set 7 - Daybreak - Life to the bottom left and Mvp to the top right


Life once again went for a 10-pool and he managed to get Mvp's quick natural expansion cancelled, but besides that he didn't get anything done and economically he was therefore behind.

Mvp went for his double factory heavy reactor'd hellion style and it looked like Life was ready for it, as he started a roach warren, but then he didn't build any roaches anyway and went for a spire instead.
So Mvp did a lot of damage with the hellions and killed a ton of drones at the natural of Life, and Life practically did no damage with his counter attack with mutas.

Mvp slaughtering a bunch of Life's poor drones

At this point the game almost looked over as Life was still not even mining on his third.
From there Mvp went for a lot of factorys and a Thor focused composition whereas Life went for Infestors and Roaches.
Mvp took his fourth in the center and Life took his fourth and fifth and Mvp went for a big thor push on Life's fifth.

Mvp took out the base, but Life managed to fungal and surround all the Thors and therefore take them all out.
At the same time Life did a counter attack at Mvp's fourth, but it was a planetary and Mvp barely saved it, but lost a lot of SCVs.

Suddenly Life was back in the game and he could safely go into broodlord tech. At the same time he had a lot of Infestors that he could allow tanking up energy as Mvp had no way of moving out.

Eventually Life pushed out with Infestors/Broodlords and for a while Mvp was able to defend against them, but Life had secured a great economy and he could just keep sending units and as he prevented Mvp from mining anywhere he was able to eventually outlast him.

Mvp saved his Planetary for a long time, but eventually could no longer 

So Life took the game which was certainly among the best sets of a GSL final and he took the championship in a GSL tournament that has no doubt been the hardest and most competitive so far of all the GSLs.

We can't really believe Life managed to win that last game against Mvp. What a fantastic comeback by Life and what an amazing game! (Go buy a season's pass or whatever and watch it at gomtv.net)

Mvp vs. Life = 3 - 4


A big crowd of nerds cheers for Life, or Blizzard? Probably not the latter...


The young star gets to kiss the trophy. It's almost as good as the 50 k dollars.


Our favorite sets of the day:

Set 1, 5 and 7!

10 Oct 2012

GSL Semifinals - RECAP

Mvp vs. Rain



Set 1 - Whirlwind - Mvp in top left and Rain in bottom left


Rain went for relatively quick expand. Mvp went for reactor'd hellions and medivac. Rain defended pretty well against the hellions, but still lost 9 probes.
Mvp expanded from here while sending a banshee to harass. The banshee did pretty well, but when
Rain counter-pushed with a big 2-base sentry/immortal based army, Mvp was forced to lift up his orbital at the natural and retreat to his main.

This gave Rain a big lead in economy, but their army supply was somewhat similar.
Rain also got pretty ahead in tech and when they finally engaged Rain also caught Mvp's tanks slightly unsieged and his colossi tore Mvp's army apart winning him the first set.

Mvp vs. Rain = 0 - 1

After killing Mvp's tanks Rain could easily feast on Mvp's poor troops


Set 2 - Abyssal City - Mvp to the left and Rain to the right


Both players played pretty safe and they each got up to three bases without taking any damage.
Mvp focused on ghosts anticipating that Rain would go for high templars which he did.
Rain tried some warp prism/templar harass in Mvp's main, but Mvp had placed two vikings in probable drop locations and he managed to take the warp prism out while Rain was spawning units from it. Rain did however manage to storm and take out almost all of Mvp's workers in the main.

At the same time though, Mvp pushed with his massive bio/medivac + ghost army and he landed some very good EMP's and even though Rain threw down a few good storms and forcefields, they weren't enough to save him and Mvp rolled him over and took the set.

Mvp vs. Rain = 1 - 1

Mvp used his ghosts effectively and no forcefields could save Rain


Set 3 - Entombed Valley - Rain in the top left and Mvp in bottom right


They both got up to 2 bases unharassed.
From there Mvp went for a pretty quick 2-base medivac/marine push, but Rain deflected it with an immortal/sentry based army and Mvp retreated.
A short while later Rain took his third and this caused Mvp to pull most of his SCVs and go for a big 2-base push that was aimed to hit just before the first colossus was out.

Rain reacted perfectly though and cancelled his third and walled of with force fields and was able to delay the attack until his colossus got out and Mvp was forced to retreat again.
Rain took his third again while getting some colussi out and also getting high templars. Mvp stayed on 2 bases and finally went for an all-in push with all his SCVs and a bunch of vikings. Rain however had too much and was able to defend with good storms and Mvp was forced to GG.

Mvp vs. Rain = 1 - 2

In the final engagement Rain knew Mvp was all-in so he threw
down some cannons and defended the all-in beautifully


Set 4 - Antiga Shipyard - Mvp in the top left and Rain in the bottom right


Mvp took his natural and built a third CC in his main quickly whereas Rain stayed a bit longer on 2 bases while going up to colossus tech.
He tricked Mvp into thinking he was focusing heavily on collosi and Mvp overproduced vikings a bit before realising Rain has switched to templar tech.

Rain took his third and Mvp went for a big push. Rain had an upgrade advantage, but Mvp had a more army supply and he was able to do lots of damage with the push, with Rain being forced to use probes to defend.
So from here Mvp was ahead in economy and he built to extra bases and started dropping different places to keep Rain in his base. The drops weren't that damaging, but they did keep Rain in his base and when they finally engaged Mvp was ahead in army supply once again and he also managed to catch half of Rain's army that had been split up and Mvp simply crushed him and took the set.

Mvp vs. Rain = 2 - 2

For a brief moment it looked like Rain could come back,
but Mvp simply had the economy to outproduce Rain



Set 5 - Cloud Kingdom - Rain in the top right and Mvp in the bottom left


Mvp went rax>CC (natural)>CC (main) while also delaying Rain's natural with an ebay block.
Rain on the other hand did his already infamous quick DT into expand built that went something like this:
gateway>gas>Cybernetics>gas>twilight>Nexus>dark shrine.

Rain built two DTs, but Mvp had a bunker in front of his natural and was building a turret so Rain pulled them back and for a long while he instead used the DTs with drops in the main and to delay Mvp's third and so forth. All in all Rain did built quite a lot of DTs all of which he of course lost so he spent quite a lot of money on them.

They both got a decent 3-base economy, but it felt like Mvp was a step ahead of Rain, perhaps because Rain had invested too much in DTs.
Rain had begun focusing on colossi, but Mvp had gone up the two starports relatively early so he had a lot of vikings.
Eventually Mvp pulled a lot of SCVs and went for a big push that was practically all-in. Rain had started templar achieves, but it wasn't done so he tried building defensive cannons once again.
But when Mvp arrived his vikings quickly took care of Rain's colossi and from there Rain had no way of defending so Mvp took the set and the series, and with that moved on to another GSL final

Mvp vs. Rain = 3 - 2

Vikings are pretty good against Colossi it seems


Life vs. TaeJa



Set 1 - Abyssal City - TaeJa to the left and Life to the right


TaeJa went for his classic heavy bio composition with double ebay.
Life went for some pretty quick 2-base muta aggression. He only built 6 mutas though and from there took his third. He harassed a bit in TaeJa's main with his mutas and then went for a big baneling bust up the ramp to TaeJa's main.

He killed a ton of SCVs and did a lot of damage with zergings and banelings in general. At the same time TaeJa counterattacked and managed to take out Life's natural.
Life was ahead in supply though and unfortunately TaeJa accidentally sent a lot of SCVs towards Life's main and lost them all to banelings in the middle of map.

From here Life had the economy to restart muta production and built a lot of banelings and eventually he just overran TaeJa and claimed the first set.

Life vs. TaeJa = 1 - 0

Life does what he does best and baneling busts TaeJa's main



Set 2 - Whirlwind - TaeJa in bottom right and Life in top right


TaeJa went command center first which he built in his main, and Life went 10-pool and a bunch of very quick zerglings.
TaeJa however used his CC to wall of and therefore it looked like Life's early aggression wouldn't do anything, but suddenly TaeJa accidentally lowered his depot and ended up losing 3-4 SCVs and a lot of mining time.
From here the game transitioned with both players taking three bases and TaeJa focusing a bit on reactor'd hellions.

But omg Life is fucking crazy and in this game Life really got to show his very own style of zerg to perfection. For the rest of the game there was just constant aggression from him.
He stayed so long on lair tech and with his baneling/zerglings/mutalisk force he just kept forcing TaeJa to stay at home and defend.

Although Life again and again threw away a lot of army supply, with every attack he also managed to take out so many SCVs.
At some point he was also able to take out TaeJas third base and had at this point killed more than 60 SCVs in the game.
Eventually Life safely got up to infestors as well with his economy at this point being far superior to TaeJa's.
TaeJa tried a final push, but was crushed by fungals and banelings.

Life vs. TaeJa = 2 - 0

TaeJa tries to get up a good defense outside his natural and third,
but Life does not mind attacking into sieged tanks


Set 3 - Entombed Valley - TaeJa in the bottom left and Life in the top right


A long and close macro game in which Life went up to three bases a bit quicker and TaeJa went for his double ebay bio style again.

In this game TaeJa was generally able to put on a bit more aggression, but once again Life showed that he just uses zerglings better than anyone in the world.
He constantly does run-bys and tries to take out workers or small parts of army.
Around the 11-minute mark Life did a very successful baneling attack at TaeJa's third killing almost 20 SCVs and at the same time he focused heavily on infestor production at home.

The game went back and forth for a while with a lot of fighting in the middle of the map while Life got some broodlords out and TaeJa got a bunch of vikings out.
There were some engagements that went either way, and in one of them TaeJa took out Life's broodlords, but lost his army while doing so and from there Life transitioned to Ultralisks again.

In the end though Life's constant agression was just too much for TaeJa. Especially when Life started sending burrowed infestors to all the bases of TaeJa and the infested terrans just tore TaeJa's economy apart.
With that Life took the series in impressive fashion and moved on the final in his first GSL ever.

Life vs. TaeJa = 3 - 0

One of TaeJa's almost desperate attempts to break Life



Recommended games of the day:
Set 4 of Mvp vs. Rain and Set 3 of TaeJa vs. Life

4 Oct 2012

GSL RO 8 - TaeJa vs. Leenock and MarineKing vs. Life - RECAP


Taeja vs. Leenock (Best of 5)


Set 1 - Cloud Kingdom


The first set was a lot like most of Leenock's games in the RO 16 in that he eventually ended up being behind on bases, but at the same time managed to get his beloved massive Broodlord/Infestor/Queen army. TaeJa had his own fourth base for a long time while constantly denying Leenock's attempts to get one, but eventually when Leenock carefully pushed out TaeJa had no way of stopping Leenock's deadly composition and the young zerg took the set.
0 - 1


Leenock knocks on the door with his favorite composition!



Set 2 - Whirlwind


Leenock went for a heavy roach aggression at the 12-minute mark, but TaeJa har sieged tanks and quite a lot of Marauders and was able to defend well. From there TaeJa started dropping in Leenock's main while pushing out on the map. Leenock tried to transition to Hive-tech, but TaeJa constantly pressured with numerous drops and in the end Leenock tried engaging, but TaeJa's army was better and he took the set.
1 - 1


Leenock's roaches meets some of the old tank and marauder love!


Set 3 - Entombed Valley


TaeJa went for a quick double rax and Leenock scouted only 1 of them. TaeJa got three bunkers up by the natural of Leenock and even though Leenock managed to morph a decent bunch of banelings he weren't able to take out all the bunkers and TaeJa took the set.
2 - 1

The worst zerg nightmare is when TaeJa has 3 bunkers at your natural!


Set 4 - Antiga Shipyard


Once again TaeJa went for a double rax, and tried sending marines and SCVs to the natural of Leenock, but this time Leenock defended and the game transitioned into a longer game. Leenock once again aimed for the 3-base Infestor/Broodlord/Queen composition while Taeja did a bit of drop aggression which allowed him to gain control of the center.
They denied each other's attempts to get a fourth base, but when they finally engaged in the center TaeJa had a lot more vikings than in the first set and he was able to spread them out perfectly and win the engagement. Leenock switched to Ultralisks but lost a bunch of them that were standing too far out on the map and eventually TaeJa could secure a fourth and at the same time do a big push that Leenock couldn't stop.
3 - 1

Leenock with good fungals, but not a big enough army to defeat TaeJa!

General thoughts on TaeJa vs. Leenock


In the Round of 16 Leenock had great success with his Broodlord/Infestor composition which won him a lot of games in which he was actually behind on bases and economy.
In this series though TaeJa's aggressive style just seemed to fluster Leenock more causing him to not be able to focus on getting his Broodlord/Infestor force as intensively.
Generally TaeJa just knew how he wanted to play Leenock and today he looked like the smarter player of the two.

TaeJa vs. Leenock = 3 - 1




MarineKing vs. Life (Best of 5)



Set 1 - Cloud Kingdom 


MarineKing tried some early bunker aggression on Life's natural, but Life deflected it perfectly. The game transitioned into longer game with both eventually going up to three bases, with MarineKing though delaying Life's third significantly.

The game was pretty back and forth with Life moving around with his zerglings beautifully and trying a lot of run-bys. He invested heavily in zergling/baneling aggression constantly switching between attack MarineKing's main and third and managed to kill almost 30 SCVs.
But MarineKing's upgrades were better and when he finally pushed out Life couldn't defend.
1 - 0


MarineKing likes his marines. Life doesn't! 


Set 2 - Daybreak  


They both went up to three bases pretty fast, but Life used his three bases to once again do some heavy zergling/baneling aggression. He did this beautifully and even though MarineKing got a bunker up by his natural he took far too much damage from Life's attack. MarineKing tried to do a typical MarineKing counter-attack, but Life had far too much and he crushed it, and when he then he pushed out afterwards with Infestors MarineKing had no way of defending.
1 - 1


MarineKing is thinking: why is this kid's zerglings so damn annoying!


Set 3 - Entombed Valley 


MarineKing went for proxy rax, but Life had 10-pooled which was the perfect way to counter. MarineKing built a bunker behind the minerals of Life's natural and forced a cancel. Meanwhile Life countered with some zerglings in MarineKing's main, and did a lot of damage. At this point MKP had lost a lot of SCVs while Life hadn't lose a single drone. 
Life expanded twice and delayed MarineKing's expansion for a long time with zergling aggression. The far better economy eventually won Life the game as he crushed MarineKings feeble attack.
1 - 2


Life plays with MarineKing as the zerg forces are far superior at this point!


Set 4 - Whirlwind 


Life went for quick speed, and did some light harassment. MarineKing went for hellions so he held off the lings pretty easily. While MarineKing had his hellions out on the map, Life did som ling run-bys and got a good amount of SCVs. Life then went for mutas and the muta-ling composition turned out to be too much for MarineKing and although he had Thors, Life did a really nice magicbox and killed way too many SCVs that was trying to repair the Thors. Eventually he just overran MarineKings natural and main with zerglings and the young zerg took the set and the series in impressive fashion. 
1 - 3

Look at that happy kid. 15 years old and already in the semifinals of GSL!

General thoughts on MarineKing vs. Life


Life just has his own cool aggressive style of playing and there are just so many small things that he excels at like his constant zergling movement and his somewhat strange timings. In every game his great zergling based harass managed to damage MarineKing's economy severely. And even with MarineKing's great micro and defensive abilities he was still forced to constantly try and protect his bases. This just allows Life to control practically all games he plays, which is why he has what it takes to reach round of 4. 


MarineKing vs. Life = 1 - 3



20 Sept 2012

GSL Season 4 - Round of 16 - Group D

Well maybe yesterday's group was the RO16 group of death, but today's group was pretty damn sick as well.

IM_Seed (reigning GSL champion), StarTale_Life (best playing zerg in this season's GSL so far), IM_Happy (very deadly Terran who won his group easily in the RO32) and TSL_Symbol (one of the absolute most scary zergs throughout the last 6 months).

Seed and Symbol were probably the favorites but that didn't mean it would be an easy task for them.


The first series of the day was between Seed and Symbol.

First set was on Cloud Kingdom and Seed tried to do a big 2 base push with a voidray/sentry based army.
Symbol however was able to snipe Seed's single forward pylon and Seed decided to take his third instead. So it ended up going very late game, with Symbol eventually taking the victory after using neutral parasite on Seed's mothership. This enabled him to use a vortex on half of Seed's army and thus pick the two halves apart one at a time winning Symbol the set.

Second set was on entombed valley and Seed did a big push with a lot of blink stalkers and sentries and was able to take the game with superb blink micro and force fields.

Third and deciding set was on daybreak. Seed used good phoenix play to harras and eventually when they had a big engagement around the 20-minute mark Seed threw down perfect force fields and took care of Symbol's infestors with his phoenixes and from there on his army was much bigger and he took the game and the series.

Seed vs. Symbol = 2-1


Second series was between Happy and Life.

First set was on Abyssal city. On of the great things about Life's play is his movement on the map with zerglings and once again he constantly moved around with them always posing a threat with potential run-bys and so forth.
Around the 20 minute mark Life sneaked a big bunch of banelings into the mineral-line of Happy's third and took out almost all of the SCVs.



This on top of some other good harassment gave Life the lead he needed to get the perfect Broodlord/Infestor composition that he adores so much. When he finally attacked, Happy's army was crushed and Life thus took the first set.



Second set was on Entombed valley. In many ways it was a lot like the first set and Life once again controlled the map and was able to get up to his infestors and broodlords.
Once again he crushed Happy in the big engagements and was finally able to push up Happy's ramp with broodlords and banelings/zerglings streaming in, and Life thus took the series in dominating fashion.


Life vs. Happy = 2-0


The third series was between the winners Seed and Life.

First set was on Antiga Shipyard. They both got up to three bases and then Life decided to push at Seed's third, after having lured out a lot of forcefields first. This attack dealt some damage but was in no way devastating



Seed then went for a big counterpush not really having lost that many units. Having already taking his fourth in the center, Life felt he had to engage and defend at the center.
For this engagement Life had a lot of Infestors, but not enough support for them, and Seed's Colossi melted the infested Terrans and Seed took the game.



Second set was Abyssal City.
Life went up to three bases and Seed went for a stargate and some 2 base aggression. He placed a pylon below Life's main and then flew in with a voidray, which enabled him to spawn zealots and sentries on the high ground in Life's main.



It was a really cool move that could have almost killed Life if Seed had been effective with his forcefields on the ramp. It was certainly his plan to forcefield the ramp and prevent Life's reinforcements from helping out, but he missed them and Life's was able to bring queens and roaches from the natural and deny Seed's agression.
Life then went for a big counterpush, which Seed could not defend against having invested too much in the attack. Life thus took the set.



Third and deciding set was on Entombed valley. Seed went for some early two stalker agression  at Life's natural while expanding, and we've seen Seed take out a queen or drones with this before but it didn't really do any damage in this game and he was forced to return home



Generally Life just has a cool way of always putting lots of different kinds of pressure on and in this game he did a ton of overlord drops. Seed was ready with stalkers most of the time though.



Life really loves building spines while getting his perfect infestor/broodlord force. Around the 19-minute mark Seed pushed at the spines, but Life's finished enough broods in time to defend and Seed was forced to retreat. On top of that all the roach drops had bought Life time to recharge energy on his infestors which is a pretty cool style of delaying the opponents push.



Instead Seed invested a lot in some warp prism-drops but Life was on top of things with his infestors and the drops didn't do much damage.


Life however was able do some very cool infestor drops which was a lot more succesful, with the infested terrans taking out tons of probes.



Eventually the game went into a basetrade scenario in which they both did massive damage at each other's bases. But Life had tons of spines everywhere and Seed used quite a lot of army supply dealing with them.
Having cleaned up most of Seed's buildings, Life then returned home to his base with his superior army and took care of Seed's army.
So Life ended up taking first place in the group and OMG that kid is nasty good.
And he is born in 1997! Crazy shit...


Life vs. Seed = 2-1


Fourth series was between the losers of the first two games, Symbol and Happy, fighting to avoid elimination. We weren't able to watch this series but Symbol took the series as most people had probably expected he would.

Symbol vs. Happy = 2-1


Last series of the day was between two of the most promising new players this year, Seed and Symbol and it was a fucking epic series with both of them battling their hearts out to stay in code S.

First set was on entombed valley and wasn't actually that great a set, and at this point we actually felt pretty sure that Seed knew exactly what he needed to do in order to take out Symbol.
Especially after having taken the first series of the day against him.
Anyway Seed looked quite dominating in this first set and was able to control it throughout. He eventually pushed at the exact moment before Symbol got his Broodlords out and Seed thus won the game.

Second set was fucking insane and it was definitely the best game of the day in our opinion.
The game was on Daybreak and most players seemed keen on playing a long game from the start and they both got up to a good 4-base economy.
They both did try different kinds of harass though including a fantastic immortal drop by Seed that took out Symbol's greater spire (which was in the midst of an upgrade)



From here the game went into a classic split map situation. Seed tried engaging at different areas but was never really able to truly push on Symbol's infestor heavy army and was constantly forced to retreat again.



After having pushed Seed's army back a bit Symbol went for some big harassment with broodslords from the space attacking into Seed's main doing quite a lot of damage.



Seed then tried to counter harass by doing a really nice double warprism harass in Symbol's main which also did a lot of damage. (the double warp prisms were needed to get past Symbol's massive amounts of spores)



None of their harassment was game ending though and at this point Symbol had about 50 spines on the map. Seed decided to push at Symbol's base in the top left corner since Symbol only had around 9 spines there and Seed was able to snipe it. Symbol did retake it immediately afterwards though.



At some point Seed decided it was time for some real action and he pushed at Symbol's center base.



Symbol didn't like this at all so he decided to do a big counter attack with his brood lords once again into Seed's main.



Once again though their big attacks weren't gameending and both armies retreated after doing some damage. Around the 35- minute mark there was a constant threat of a big engagement between Symbol's infestor/broodlord army and Seed's carrier/mothership army, but none of them dared engaging entirely.



Instead Symbol went for another big push with broodslord into Seed's main, this time deciding to continue the attack and not retreat and he took out Seed's entire main easily.



Around the same time Seed decided to counter push with a big bunch of stalkers into Symbols' main which they were also able to take out rather easily.



Symbol had taken out Seed's main and headed for Seed's natural where Seed had been forced to return with his main army to try and defend.
This resulted in a really cool and big engagement that included a vortex that Symbol managed to avoid really well.



Symbol however, had placed a nydus in Seeds main and was therefore able to bring all of his infestors which allowed him to land superb chain fungals on Seeds army.



This meant Symbol came out on top of the engagement that left Seed with only two carriers while he himself still had around 15 broodlords.
This resulted in a small and cool broodlord chase by the two carriers.



They both had great economies though and Seed decided to to remax with voidrays/stalkers/zealots.
whereas Symbol remax'd with broodlord/corrupters and a TON of infestors.
When the final engagement finally arrived Symbol threw out an infinity of infested terrans that took out Seeds army completely and Symbol claimed an epic set that had been nearing the 50-minute mark.



The third and deciding set was on Cloud kingdom and a bit anticlimactic as it wasn't as exciting as the second, and included a few mistakes on both sides.
But at this point both players were probably somewhat exhausted.

Symbol did a big 3-base roach push at Seed's third while it was building. Seed had a lot of sentries and Symbol was able to take all of them and get Seed to cancel his third giving Symbol a big lead.



This allowed Symbol to take his fourth and get a lot of infestors out.
Seed retook his third and later as he tried securing a fourth he also went into a heavy carrier production.

He definitely must have wanted to show Blizzard that their choice to keep carriers in Heart of the Swarm after all isn't a bad idea.
At this point Symbol was at five bases and although Seed tried to deny symbols fifth with warp prisms he couldn't do it. Symbol controlled the map too well and when Seed instead tried to take his fifth Symbol denied it.
Symbol then went for a big broodlord push at Seeds natural, but Seed was able to chase away the broods with his carriers



From here they both got the exact composition they wanted, Symbol with a corrupter/broodlord/infestor army and Seed with a carrier/mothership/archon/templar army.
When they eventually engaged in one final battle Symbol just crushed Seed's army. Mainly because of a neural parasite on the mothership and chain fungals on all the carriers.
And with that Symbol had pulled off a massive comeback and knocked out the reigning GSL champion.



Symbol vs. Seed = 2-1

All in all an epic day with two zergs advancing, neither of whom will be stopped easily.
In fact we feel pretty sure that most players in the world would rather date Cthulhu for a year than face one of these two players right now.