Showing posts with label code s. Show all posts
Showing posts with label code s. Show all posts

27 Sept 2012

GSL Season 4 - RO 16 Group B - RECAP

So today's GSL Round of 16 group, was group B which consisted of coL_Heart, StarTale_Squirtle, Liquid_Hero and FXOLeenock.

Even though our average win rate prediction (see post below) suggested that Heart and Squirtle would advance from today's group, we have to admit that we ourselves were probably rooting more for the other three players.

Squirtle vs. Heart


First set was on Whirlwind with Squirtle spawning in the top right and Heart in the bottom left.

Heart did a greedy quick 3-base macro build and Squirtle eventually went up to 3 bases as well, but was behind in economy throughout most of the game.
Heart tried to break Squirtle's third base many times with his lead in army supply, but Squirtle won all the engagements while also doing very effective Zealot harass at Heart's third.
When Squirtle finally did a big counter push he crushed Heart's army and took the set.



Second set was on Antiga Shipyard with Heart in the top right and Squirtle in the bottom left.

This time they both went up to two bases both of them going for double upgrades.
Squirtle was a bit slower with his colossus tech than in set 1 and Heart tried hard to put on heavy aggression with his 2-base bioforce and he managed to do a very effective 4 medivac drop taking out Squirtle's main nexus.
Squirtle on the other hand won a big engagement in the center a short while later and from there they both went up to three bases.

Around the 16-minute mark Heart did a massive push that took out Squirtle's third just before Storm had finished. Squirtle though in the meanwhile harassed Heart's third and took out all his SCV's.
So in the end neither was practically mining and it came down to a final engagement where Squirtle stormed all Heart's vikings and afterwards melted Heart's remaining forces with Colossi and storms winning the Protoss the series.


Squirtle vs. Heart = 2-0

Hero vs. Leenock

First set was on daybreak.

Hero did a Forge-Fast expand and then tried a cannon rush at the third of Leenock.
Hero ended up investing heavily in it building 4 cannons and 2 pylons, but Leenock managed to safe his third so at this point Hero had wasted quite a lot of minerals.
Hero then went up to 7 gateways and tried a timing attack at Leenock's third where Leenock also had his macro hatch. Hero took out the macro hatch, but Leenock once again managed to save the original third.
Now Leenock was far ahead in economy and Hero quite late tried to take this third to catch up.
But Leenock produced a massive amount of roaches along with a few infestors and he just started sending waves towards the natural and third of Hero eventually outlasting him and with that Leenock took the set.



The second set was on Cloud Kingdom.

Leenock went for some 3-base mutalisk play, but hero did a warp prism zealot drop that took out Leenocks spire so his mutalisk count stayed at his initial 12.
But his mutalisk still gave him map control and he was able to take a fourth and fifth base while keeping Hero home on the defense.
Hero eventually pushed out and took out Leenock's fourth but in the meantime Leenock was going up to a infestor/broodlord composition.

When Leenock had around 12 broodlords Hero managed to do another successful warp prism harass that took out Leenock's greater spire, and at the same time he pushed and took out Leenock's fifth base.
Leenock then went for a big broodlord/infestor push at Hero's fourth, but Hero just barely managed to defend it.
Hero went up to five bases while denying Leenock's attempt to take a fifth. He also did a fantastic storm drop on the drones at Leenock's fourth and Leenock's economy was completely destroyed.
Leenock decided to go for a final big infestor/broodlord push at Hero's fourth and managed to take it out with Hero retreating.
Eventually though Hero reinforced and went back for an attack on Leenock's army and Hero managed to sandwich it and with good storms and blink-micro take out all of Leenock's army.
So at this point Leenock had no army or economy left and was forced to GG.




The third and deciding set was on Antiga Shipyard.

Hero went up to two bases and Leenock up to three bases without either getting bothered.
When Hero tried to take his third, Leenock pushed with a big bunch of roaches to deny it, but Hero controlled too well and managed to defend it.
Hero on the other hand pulled of a very successful warp prism zealot warp in at the main of Leenock and it killed a lot of drones.

Leenock tried different roach attacks, but Hero was on top of everything and Leenock just kept losing units.
Leenock tried to take his fourth in the top but Hero denied it with a warp prism. Instead Leenock took the center base instead, but hero denied this as well while Hero himself expanded in the bottom left.
Leenock then double expanded in the top right while going up to broodlords, but Hero once again took out both of Leenock's two new bases so he was still only on three bases, while Hero took his fifth.
Leenock once again tried to take a fourth base, but Hero denied it again while taking his own sixth base.

At this point Leenock had no mining, but a giant broodlord/infestor/queen army so he pushed towards Hero's base, knowing that he had to win the game with that army.
In the center he managed to neural Hero's mothership and throw down a perfect vortix on all of Hero's Colossi and then take them out when they spawned.
He then went towards Hero's main and with perfect army control he took out Hero's original main, natural and third base forcing Hero to retreat.
Hero still denied any attempts from Leenock to expand so Hero was still mining on three bases with Leenock not mining at all.
But Leenock just continued his push towards the new bases of Hero and in the end Hero never found an answer for Leenock's big army, and Hero was forced to GG in a cool game that he had dominated completely until Leenock's final push.


Leenock vs. Hero = 2-1


Squirtle vs. Leenock


First set was on Ohana with Leenock in the top and Squirtle in the bottom.

Leenock went for an early 10-pool attack and with that he managed to force a cancel on Squirtle's natural, but apart from that he couldn't do any damage as Squirtle got a cannon down in his main.
So the game transitioned into normal game with Leenock going up to three bases and Squirtle once again up to two.
Leenock took his fourth and Squirtle took his third (really delayed though because of a burrowed zergling).
Eventually Leenock pushed out with a max'd zergling/infestor/roach army and for a long while he just kept pushing at the natural and third constantly sending new units and he very effeciently managed to take out all the important units of Squirtle. 
When he followed up a couple of minutes later with broodlord/infestors Hero only had stalkers to defend and was therefore crushed.



The second set was on Cloud Kingdom with Squirtle spawning in the bottom left and Leenock in the top right.

Squirtle did a three base push with a good bunch of sentries that took out Leenock's fourth.
Squirtle then retreated and Leenock retook his fourth and also a fifth while going up to hive.
Squirtle took his fourth and geared up for a big timing before any of Leenock's dear broodlords could get out.
Leenock had a lot of spines at his fourth, but Squirtle's timing was perfect and his attack landed right before broodslords were done and he was able to take out the fourth and third of Leenock's. He then retreated as the broodlords came out and a short while later even managed to take out the original fifth of Leenock's exploiting the slow speed of the broodlords.

Hero took his fifth while Leenock retook his fourth and once again Leenock found himself down in bases and economy but in this game as well he still had a big infestor/broodlord army.
Leenock got a fifth base, but Squirtle denied his attempt to take a sixth, and a few minutes later also took out the fifth of Leenock with Archons.
So at this point Squirtle had 6000 minerals and 3000 gas and a really scary max'd out army.
Squirtle took his sixth, but when Leenock pushed out with his broodlord/infestor army he managed to take out the fourth base of Squirtle.
In the end it came down to a final big engagement and once again Leenock's Broodlord/Infestor/Queen couldn't be stopped. Both Squirtle and Hero (and every other protoss in the world) should be scratching their heads right now wondering how on earth that composition of Leenock's can be stopped.


Leenock vs. Squirtle = 2-0

Hero vs. Heart


The first set was on Ohana with Heart in the bottom and Hero in the top.

Hero expanded pretty quickly whereas Heart went for a somewhat fast 1-base marine/banshee/tank push (1-1-1 build).
Heart managed to catch a few of Hero's stalkers out on the map with Hero didn't have nowhere near enough to stop Heart from taking out his natural.
At this point Heart had Hero contained in the main and I think he considered leapfrogging in with the tanks, but he accidentally miss-clicked and killed one of his own tanks so instead he retreated.

He stayed on one base though and a couple of minutes later he went for a final all-in attack.
Hero had also stayed on 1 base though, and at this point he had a bunch of immortals and phoenixes out. Heart got a good siege up in reach of Hero's buildings, but Hero managed to engage perfectly with his immortals and phoenixes and he took out Heart's army and with that won the set.



The second set was on Antiga Shipyard with Hero in the top left and Heart in the bottom right.

Hero once again expanded relatively fast, whereas Heart went for a four hellion medivac drop. Hero scouted the drop though and defended perfectly in his main. At the same time Heart tried to get a bunker up by Hero's natural, but this was deflected as well.
So Heart's aggression didn't do anything at all, but he had built another CC in the meantime so the game seemed to transition into a longer game.

A few minutes later though Hero got his first Colossus out and he decided to go for a poke attack, that was in no way all-in as he was building twilight, and double forge behind it.
Heart didn't have stim and no real way of defending against the single Colossus and Hero just force fielded the ramp and he could easily take out the natural and Heart GG'd.
Hero won the one-sided game and series in very dominating fashion.


Hero vs. Heart = 2-0


Squirtle vs. Hero

First set was on Cloud Kingdom with Hero in the bottom and Squirtle in the top and actually turned out to be a pretty cool and weird game.

Squirtle did a 3 stalker into expand build whereas Hero went for a 1-base 3 gates and stargate play.
Hero pushed at the natural of Squirtle when he had about 4 Phoenixes and for almost 10 minutes it was just an insane macro game with the small engagements constantly going back and forth.
Hero upgraded +1 attack which must have been a mistake, especially since he only had two phoenixes left, but in the the micro of Hero was slightly better and eventually he was able to take out Squirtle's last units and with that the game.



The second set was on Entombed Valley with Hero in the top left and Squirtle in the bottom left.

Squirtle went for a phoenix build and Hero for a Blink stalker with observer build.
Hero went to pressure with the blink stalkers and with perfect micro he managed to take out quite a lot of Squirtle's units. After the while he decided to force field the ramp and trap Squirtle in his main, while Hero himself could safely expand.
Hero got his expansion up, but at the same time managed to blink into the main of Squirtle and take out important units like immortals.
Eventually Squirtle got a Colossus out, but Hero once again blinked in and took it out. So Squirtle had no real army and was on 1 base so that was GG with Hero definitely having chosen the best build in the match.

Hero vs. Squirtle = 2-0



So the player's that advanced from today's group were Leenock and Hero, meaning that the average match rate statistics this time proved absolutely useless.

Congratulations to Leenock and Hero on moving into the RO 8 which as you can see below looks absolutely horrible this season. Auch... you could cut yourself to death on that RO8.



Anyway, today we saw a lot of pretty one-sided games with 4 of the 5 series ending 2-0, but also a few pretty cool games.
If we had to recommend one series it would be the one between Hero and Leenock (especially set 2 and 3).

20 Sept 2012

GSL Season 4 - Round of 16 - Group D

Well maybe yesterday's group was the RO16 group of death, but today's group was pretty damn sick as well.

IM_Seed (reigning GSL champion), StarTale_Life (best playing zerg in this season's GSL so far), IM_Happy (very deadly Terran who won his group easily in the RO32) and TSL_Symbol (one of the absolute most scary zergs throughout the last 6 months).

Seed and Symbol were probably the favorites but that didn't mean it would be an easy task for them.


The first series of the day was between Seed and Symbol.

First set was on Cloud Kingdom and Seed tried to do a big 2 base push with a voidray/sentry based army.
Symbol however was able to snipe Seed's single forward pylon and Seed decided to take his third instead. So it ended up going very late game, with Symbol eventually taking the victory after using neutral parasite on Seed's mothership. This enabled him to use a vortex on half of Seed's army and thus pick the two halves apart one at a time winning Symbol the set.

Second set was on entombed valley and Seed did a big push with a lot of blink stalkers and sentries and was able to take the game with superb blink micro and force fields.

Third and deciding set was on daybreak. Seed used good phoenix play to harras and eventually when they had a big engagement around the 20-minute mark Seed threw down perfect force fields and took care of Symbol's infestors with his phoenixes and from there on his army was much bigger and he took the game and the series.

Seed vs. Symbol = 2-1


Second series was between Happy and Life.

First set was on Abyssal city. On of the great things about Life's play is his movement on the map with zerglings and once again he constantly moved around with them always posing a threat with potential run-bys and so forth.
Around the 20 minute mark Life sneaked a big bunch of banelings into the mineral-line of Happy's third and took out almost all of the SCVs.



This on top of some other good harassment gave Life the lead he needed to get the perfect Broodlord/Infestor composition that he adores so much. When he finally attacked, Happy's army was crushed and Life thus took the first set.



Second set was on Entombed valley. In many ways it was a lot like the first set and Life once again controlled the map and was able to get up to his infestors and broodlords.
Once again he crushed Happy in the big engagements and was finally able to push up Happy's ramp with broodlords and banelings/zerglings streaming in, and Life thus took the series in dominating fashion.


Life vs. Happy = 2-0


The third series was between the winners Seed and Life.

First set was on Antiga Shipyard. They both got up to three bases and then Life decided to push at Seed's third, after having lured out a lot of forcefields first. This attack dealt some damage but was in no way devastating



Seed then went for a big counterpush not really having lost that many units. Having already taking his fourth in the center, Life felt he had to engage and defend at the center.
For this engagement Life had a lot of Infestors, but not enough support for them, and Seed's Colossi melted the infested Terrans and Seed took the game.



Second set was Abyssal City.
Life went up to three bases and Seed went for a stargate and some 2 base aggression. He placed a pylon below Life's main and then flew in with a voidray, which enabled him to spawn zealots and sentries on the high ground in Life's main.



It was a really cool move that could have almost killed Life if Seed had been effective with his forcefields on the ramp. It was certainly his plan to forcefield the ramp and prevent Life's reinforcements from helping out, but he missed them and Life's was able to bring queens and roaches from the natural and deny Seed's agression.
Life then went for a big counterpush, which Seed could not defend against having invested too much in the attack. Life thus took the set.



Third and deciding set was on Entombed valley. Seed went for some early two stalker agression  at Life's natural while expanding, and we've seen Seed take out a queen or drones with this before but it didn't really do any damage in this game and he was forced to return home



Generally Life just has a cool way of always putting lots of different kinds of pressure on and in this game he did a ton of overlord drops. Seed was ready with stalkers most of the time though.



Life really loves building spines while getting his perfect infestor/broodlord force. Around the 19-minute mark Seed pushed at the spines, but Life's finished enough broods in time to defend and Seed was forced to retreat. On top of that all the roach drops had bought Life time to recharge energy on his infestors which is a pretty cool style of delaying the opponents push.



Instead Seed invested a lot in some warp prism-drops but Life was on top of things with his infestors and the drops didn't do much damage.


Life however was able do some very cool infestor drops which was a lot more succesful, with the infested terrans taking out tons of probes.



Eventually the game went into a basetrade scenario in which they both did massive damage at each other's bases. But Life had tons of spines everywhere and Seed used quite a lot of army supply dealing with them.
Having cleaned up most of Seed's buildings, Life then returned home to his base with his superior army and took care of Seed's army.
So Life ended up taking first place in the group and OMG that kid is nasty good.
And he is born in 1997! Crazy shit...


Life vs. Seed = 2-1


Fourth series was between the losers of the first two games, Symbol and Happy, fighting to avoid elimination. We weren't able to watch this series but Symbol took the series as most people had probably expected he would.

Symbol vs. Happy = 2-1


Last series of the day was between two of the most promising new players this year, Seed and Symbol and it was a fucking epic series with both of them battling their hearts out to stay in code S.

First set was on entombed valley and wasn't actually that great a set, and at this point we actually felt pretty sure that Seed knew exactly what he needed to do in order to take out Symbol.
Especially after having taken the first series of the day against him.
Anyway Seed looked quite dominating in this first set and was able to control it throughout. He eventually pushed at the exact moment before Symbol got his Broodlords out and Seed thus won the game.

Second set was fucking insane and it was definitely the best game of the day in our opinion.
The game was on Daybreak and most players seemed keen on playing a long game from the start and they both got up to a good 4-base economy.
They both did try different kinds of harass though including a fantastic immortal drop by Seed that took out Symbol's greater spire (which was in the midst of an upgrade)



From here the game went into a classic split map situation. Seed tried engaging at different areas but was never really able to truly push on Symbol's infestor heavy army and was constantly forced to retreat again.



After having pushed Seed's army back a bit Symbol went for some big harassment with broodslords from the space attacking into Seed's main doing quite a lot of damage.



Seed then tried to counter harass by doing a really nice double warprism harass in Symbol's main which also did a lot of damage. (the double warp prisms were needed to get past Symbol's massive amounts of spores)



None of their harassment was game ending though and at this point Symbol had about 50 spines on the map. Seed decided to push at Symbol's base in the top left corner since Symbol only had around 9 spines there and Seed was able to snipe it. Symbol did retake it immediately afterwards though.



At some point Seed decided it was time for some real action and he pushed at Symbol's center base.



Symbol didn't like this at all so he decided to do a big counter attack with his brood lords once again into Seed's main.



Once again though their big attacks weren't gameending and both armies retreated after doing some damage. Around the 35- minute mark there was a constant threat of a big engagement between Symbol's infestor/broodlord army and Seed's carrier/mothership army, but none of them dared engaging entirely.



Instead Symbol went for another big push with broodslord into Seed's main, this time deciding to continue the attack and not retreat and he took out Seed's entire main easily.



Around the same time Seed decided to counter push with a big bunch of stalkers into Symbols' main which they were also able to take out rather easily.



Symbol had taken out Seed's main and headed for Seed's natural where Seed had been forced to return with his main army to try and defend.
This resulted in a really cool and big engagement that included a vortex that Symbol managed to avoid really well.



Symbol however, had placed a nydus in Seeds main and was therefore able to bring all of his infestors which allowed him to land superb chain fungals on Seeds army.



This meant Symbol came out on top of the engagement that left Seed with only two carriers while he himself still had around 15 broodlords.
This resulted in a small and cool broodlord chase by the two carriers.



They both had great economies though and Seed decided to to remax with voidrays/stalkers/zealots.
whereas Symbol remax'd with broodlord/corrupters and a TON of infestors.
When the final engagement finally arrived Symbol threw out an infinity of infested terrans that took out Seeds army completely and Symbol claimed an epic set that had been nearing the 50-minute mark.



The third and deciding set was on Cloud kingdom and a bit anticlimactic as it wasn't as exciting as the second, and included a few mistakes on both sides.
But at this point both players were probably somewhat exhausted.

Symbol did a big 3-base roach push at Seed's third while it was building. Seed had a lot of sentries and Symbol was able to take all of them and get Seed to cancel his third giving Symbol a big lead.



This allowed Symbol to take his fourth and get a lot of infestors out.
Seed retook his third and later as he tried securing a fourth he also went into a heavy carrier production.

He definitely must have wanted to show Blizzard that their choice to keep carriers in Heart of the Swarm after all isn't a bad idea.
At this point Symbol was at five bases and although Seed tried to deny symbols fifth with warp prisms he couldn't do it. Symbol controlled the map too well and when Seed instead tried to take his fifth Symbol denied it.
Symbol then went for a big broodlord push at Seeds natural, but Seed was able to chase away the broods with his carriers



From here they both got the exact composition they wanted, Symbol with a corrupter/broodlord/infestor army and Seed with a carrier/mothership/archon/templar army.
When they eventually engaged in one final battle Symbol just crushed Seed's army. Mainly because of a neural parasite on the mothership and chain fungals on all the carriers.
And with that Symbol had pulled off a massive comeback and knocked out the reigning GSL champion.



Symbol vs. Seed = 2-1

All in all an epic day with two zergs advancing, neither of whom will be stopped easily.
In fact we feel pretty sure that most players in the world would rather date Cthulhu for a year than face one of these two players right now.

13 Sept 2012

GSL season 4 RO 32 group H

Recap incoming - BEWARE OF SPOILERS

 So today was the final group of this season's round of 32.

It consisted of Bomber, DongRaiGu, GuMiho and Polt who had to battle for the final two spots in the RO 16.
So one of the absolute best Zergs in the world and three really consistent and killer Terrans.


First series was between Startale_Bomber and MVPDongRaiGu and it was supposedly a really cool series.
We only had a chance to watch the third and final set after both players had won a set. And if we had to compare this set to an icecream flavor it would be chocolate. Mostly just because we like that flavor and we liked this game as well.
DongRaiGu used some really cool Mutalisk harassment to keep Bomber in his base. It was a cool style where he never actually went for SCVs with the Mutas, but instead just kept snatching add-ons and supply depots. And then when Bomber finally moved out he finally went for the drones with his mutas and at the same time attacked with Zerglings at the third. And then after doing loads of damage he went back with the Mutas and along with a big number of Banelings they were able to crush Bomber's army and thus DRG took the first series.

DongRaiGu vs. Bomber = 2-1


Second series was between FXOGuMiho and TSL_Polt and was an ok series. If we had to compare it to an icecream flavor it would be the strawberry. Just because it's red and tasty.

First set was on Daybreak and we expected a pretty long game that could end up in a classic TvT split map situation. GuMiho however dominated Polt completely. Maybe because of the lucky piece of cloth that he places over the mouse, or maybe just because he is a bad ass kid.
Anyway, they went for pretty much the same Tank/marine/medivac composition but GuMiho just rolled over Polt when they finally engaged.

Second set was on Antiga shipyard and whereas game 1 looked one-sided in favor of GuMiho this game was a lot closer in general. In the early game Polt went bio and GuMiho went mech, and in this phase Polt generally seemed to be able to use his composition better.
Polt used his mobility and did some nasty drops that killed around 30-35 SCVs. GuMiho didn't have his defense positioned all too well during these drops, and all the damage Polt did allowed him to take control of the center with a big number of siege tanks. GuMiho tried to attack into the center but couldn't break Polt so Polt felt safe enough to start transitioning into skyterran. GuMiho had been smart as well though and built a lot of vikings and ravens along with his mech army. With this composition he was able to put on some pretty good pressure on Polt's army in the center. But then Polt moved out with a Battlecruiser fleet and they killed GuMiho.

Third set was on Cloud Kingdom and was actually a really cool and close game. Once again Polt seemed to favor bio (as he always does) whereas GuMiho seemed to favor Mech. GuMiho used a cool Helion/viking composition to control the map and this allowed him to take his third faster than Polt.
Polt invested heavily in marauders and tried to break GuMiho's third, but he was too well defended. From this point on it was a very back and forth game where both players kept moving forth in different locations. They both played really well in all of the engagements in this phase but at some point Polt caught GuMiho's army unsieged and this gave him too big a lead and GuMiho resigned.
A very good comeback from Polt that looked like he was in big trouble in the first set, but really showed some good bio skill in the next two sets.

Polt vs. GuMiho = 2 - 1


Third series was the winners DongRaiGu and Polt going at it for a spot in the RO 16.

First set was on whirlwind. DongRaiGu went for his classic style three base opening with some heavy drone production.
At some point Polt did a big push but DRG held it beautifully by building the exact right amount of units in the very last second and then sandwiching Polt's army.
From here on DRG's three base economy gave him what he needed to do a giant and insane baneling bust on Polts base and with constant zerglings and Mutas streaming in, Polt had to GG

Second set was on Antiga shipyard.
DRG played some of his usual three base zergling/baneling/mutalisk style again. This time he also had an absolute fantastic creepspread that went all the way to Polts base. Polt was also on 3 bases and when DRG took his fourth and fifth at the same time Polt decided to move out. But moving around on DRG's creep is not a very safe thing to do, unless you're chuck norris or a T-Rex with a light saber.
Polt had neither in his army though and at some point Polt's tanks were unsieged for a second too long and drg rolled in and crushed his army.
After that DRG had 5 bases against the three bases of Polt, and of top of that he had a massive supply lead, so that was game over for Polt

DongRaiGu vs. Polt = 2 - 0


Fourth series was between the loser's of the two first games GuMiho and Bomber.

First set on whirlwind
They both got up to three bases relatively unharmed. At this point GumiHo did a 4 medivac drop with siege tanks and marines in Bombers main that Bomber had not anticipated at all as he had his entire army out on the map. The drop did massive damage and took out a lot of supply depots and production fascilities. This provoked Bomber into attacking into GumiHo's natural but he had siege tanks set up and was able to defend pretty well. Bomber did manage to take out Gumiho's third though, by parking the tanks outside his natural. From here on the game stabilized a bit as they cleared each other's armies up.
Gumiho then took a sneaky fourth on the opposite side of the map. Bomber scouted it and tried to drop it, but Bomber defended it. Then Bomber tried to do a massive drop in GuMiho's main, but Gumiho scouted it with vikings. Bomber was never able to catch up after this and GuMiho took the game.

Second set was on Ohana
Bomber placed a proxy barracks with a tech lab just outside GuMiho's main. GuMiho scouted Bomber's proxy marauder plan and started a bunker immediately.
This caused Bomber to give up his initial plan and follow up with a proxy factory and starport.
He then tried to drop in GuMiho's main with a few marauders, marines and a couple of helions. He did this a couple of times but never did any real damage.
From here he went for cloaked banshees from his proxy starport, but GuMiho knew it was coming and he built a viking. Bomber never did any real damage with the banshees and eventually all his initial aggression ended.
From there GuMiho was able to move out on the map while building a third orbital. This gave him an economic lead over Bomber who only had two orbitals. GuMiho dropped some marines in Bombers main while assisting with tanks from the low ground, and he was able to take out Bomber's tech lab that was upgrading stim. GuMiho also pushed a bit at the natural and there he took out Bomber's third that was under production.
At this point GuMiho was in a pretty big lead so Bomber decided to try to do a doomdrop to find some way back in the game, but GuMiho scouted it almost by chance and took out all of the medivacs with all the units in them. This was a gameending move at this point and GuMihos lead was too big and he took the series and with that bombed Bomber out of the Code S.

GuMiho vs. Bomber = 2 - 0


The last series of the day was a rematch between GuMiho and Polt and this series was easily our favorite series of the day.

First set was on Abyssal City and it was an insane TvT. It was a really unique game and we have a hard time describing everything that happened, but we'll try do give an overview.
GuMiho did a helion drop in the beginning in Polts main, but Polt was ready and it did practically no damage.
From here on GuMiho transitioned into a mech composition whereas Polt once again focused on building up his bio force.
GuMiho went for a ton of blue flames helions.
When they were both on three bases Polt pushed at GuMihos third base and was able to take it out because Gumiho had a hard time defending with his helions against the sieged up tanks that supported Polt's bio troops.
Instead Gumiho went for a counterpush with an insane helion/viking/raven composition. It was a weird but successful push because a lot of Polts army was still parked outside Polt's third.
From here the game just went wild and very back and forth for a while with both players doing massive damage to the other at different locations.
Around the 25 minute mark they had both killed more 50 SCVs but GuMiho had more mining bases, because had done some amazing helionbased attacks on Polt's different bases that also showed that helions actually can take out command centers, tanks and all this other stuff that they arent supposed to take out. In the end GuMihos economy was just a lot better and eventually he pushed out with a big thor/tank army that Polt could not stop and GuMiho took first game.

Second set was on Entombed valley.
Polt went for cloaked banshees and Gumiho once again went for a heavy helion style. Polt didn't do much damage with the banshees and when Gumiho got a raven out Polts banshee agression was completely over. Polt followed this up with a tank/marine push and was able to siege up at the ramp at GuMiho's natural. GuMiho was just barely able to defend with a strange helion/raven/banshee composition, but he took quite a lot of damage and Polt got a supply lead.
They were both on two bases and Polt decided to do another big push and exploit the fact that GuMiho still did not have siege mode. Once again Polt sieged up at the ramp of Gumiho's natural and once again he did a lot of damage. But Gumiho pulled off another miraculous hold with some good raven usage with some point defence drones.
The problem for Gumiho was that Polt kept having a supply lead and that Polt was able to build up a decent force quicker. This allowed Polt to control the map and take a fourth base behind this.
Gumiho tried to move out a bit on the map with his mech force, but Polt was able to engage from a multiple sides and win the engagement.
From here on Polt could push into GuMiho's third and Gumiho could do nothing but GG.

Third and last set of the day was on Daybreak.
This time GuMiho went for bio as well.
Polt went for a nice two base marine/marauder push on Gumiho's natural. Polt's army was bigger, but GuMiho was able to hold by bringing his SCVs and by having two medivacs which Polt did not have.
This attack gave Polt a lead in SCV's but while this was going on GuMiho had begun building his third which Polt had not so the economy was pretty even in fact.
In stead of building his third a well, Polt did a two pronged attack by dropping in Gumiho's main and attacking the third at the same time. With this he killed a lot of SCVs and from here Polt took his third. This gave him an economic lead as he had lost no SCVs and had too fully saturated bases already.
At this point Gumiho decided to try and do a big drop in Polt's main but Polt was ready for it and the drop did no damage. At the same time Polt caught a lot of GuMiho's army out on the map and Polt gained a massive supply lead after this.
From here Polt pushed at Gumihos third and this attack could not be stopped. Polt continued into GuMiho's natural and that was it.
So Polt took the last spot in the RO 16, and GuMiho was thrown into code A even though he showed a really original and cool style today.
Congratulations to Polt though for making two amazing comebacks on one day against the same player.

Polt vs. GuMiho = 2 - 1


If we have to recommend one game it would be the first set of the second series between Polt and GuMiho. Everyone who has every been bored watching TvT, should watch this game cause it was pretty damn cool.
We look forward to the RO 16 and this season it's actually pretty damn impossible to guess who can make it into the RO 8 as there are so many good players fighting for the spots.

11 Sept 2012

GSL code S RO 32 - group F

BEWARE OF SPOILERS

Today's group featured the only remaining foreigner in the GSL, the infamous NaNiWa (infamous as in that no one has ever provided as much perfect Reddit material as he has), going up against the three koreans Heart, Sniper and Squirtle. Well not going up against all of them, but being in the same group as them.

NaNiWa made it to the round of 8 in the last two GSLs (as everyone except my mum knows), but he hasn't really played well in any of the tournaments outside Korea over the summer, so we were pretty excited to see if he could prove that he is still one of the best foreigners by being able to move on from today's group.

First series of the day was between NaNiWa and Heart.
It was a pretty cheesy series, but Heart is known for his early aggression so it was not that different from what we had expected.

First set was on Entombed valley. NaNiWa took his natural after building a gateway and a gas. Heart went for an early factory, but NaNiWa scouted that Heart wasn't expanding so he built two extra gateways and a robo. Heart built a starport and pushed when the first medivac was done along with a few helions and a bunch of marines. He brought some SCVs as well even though we all know they are civilians and not supposed to be fighting.
NaNiWa scouted the exact timing of the all in attack though and he looked prepared at his ramp. Then Heart decided to do a fake drop, and this caused NaNiWa's units to get a bit out of position, and Heart wanted to punish him for it and went up the ramp with his helions. NaNiWa missed the forcefields, and the helions took out all his sentries. .
Heart placed a bunker next to NaNiWa's natural and took it out easily.
From here on NaNiWa was contained in his main. He went for an immortal composition and was able to push out and take out Heart's army. NaNiWa decided to do a counter push but Heart had siege mode and defended it somewhat easily. The game however seemed to be a bit even at this point and NaNiWa took his natural again and built a robotics support bay.
Around the 15 minute mark Heart went for a big all in push in which he brought all his SCVs.
All NaNiWa needed was a colossus or two to defend, so he had to buy time. Unfortunately he once again missed some forcefields, and Heart used good tank placement on the ramps of NaNiWa's natural to force NaNiWa to retreat into his main once again. NaNiWa got two colossi out and tried to break Heart that had already moved into the main with some tanks. But he could not break Heart's army and Heart took the first game. All in all a somewhat weird game that NaNiWa lost partly because of some grim mistakes he made.

Second set was on Antiga Shipyard. Heart went for a helions and a medivac and as he send them across the map to drop in NaNiWa's main, he also took his natural. NaNiWa however is a Swedish viking and they don't like to be cheesed in the way that he had been in game one. So he had decided to do a counter cheese and had already built 4 gates and even been able to sneak a pylon in Heart's natural. NaNiWa's 4 gate took out all of Heart's poor SCV's (they were slaughtered like animals), and although Heart's drop did some damage in NaNiWa's main as well, the game was essentially over and when NaNiWa's stalkers took out Heart's medivac he GG'd and NaNiWa thus tied up the series.

Third set was on Ohana.
Heart went for a 2 rax and a early marauder/marine push. NaNiWa had taken his natural but he scouted the incoming attack so he built two extra gates (making it 3 gates), and a twilight. He was able to defend by bringing the exact right amount of probes.
From there NaNiWa went for DTs. Heart went for another big push when stim and siege mode finished.
When the dark shrine finished NaNiWa had gas enough for two DTs and he warped in both of them outside Heart's main. This was probably a tiny mistake, as Heart's army did a lot of damage at NaNiWa's natural before NaNiWa had enough gas for a defensive DT. He did however kill a ton of SCVs in Hearts main with his two DTs. Heart went for cloaked banshees but NaNiWa scouted them and got out an observer reasonable quick.
At this point NaNiWa had around 4 times as many workers as Heart. Heart however did have a bigger army, that included a raven and a couple of banshees. He then pulled all his SCVs and went for a final push Heart style.
So if NaNiWa could have defended against this the game would have been his, and he did get out an immortal, morphed a few archons and while also researching zealotspeed. Unfortunately for him his three gates didn't give him enough units and he could not stop Heart's army and Heart took the game and the series with an all in.
A deserved win for Heart, but also a heartbreaking loss for NaNiWa. He did some stupid mistakes but overall he kinda looked just as good as Heart, or even better in some situations.
But in the end Heart was the smarter player today.

Heart vs. NaNiWa = 2-1


Second series of the day was between Sniper and Squirtle, and in our opinion Squirtle is top 5 protoss in the world so we had him as a clear favorite going into the game.

First set was on Whirlwind. Sniper went for pool first, and then two expansions. Squirtle did a Gateway nexus built. From there he went for a 5 gate push with around 5 sentries and a bunch of stalkers. Sniper didn't get enough units or spinecrawlers out and Squirtle took out his third without much hassle.
Squirtle even managed to keep three of his sentries alive and was able to push on and by chrono boosting his gateways he ended up simply overwhelming Sniper with units who thus had to GG.

Second set was on Daybreak. Squirtle went for a warp prism sentry drop in Sniper's main. He did the classic force field of the ramp, to prevent the units from Sniper's second and third hatcheries to provive assistance. He did damage but at some point missed a forcefield and zerglings got in and surrounded his army. He did manage to continue the attack for a while though.
After a while Sniper got enough roaches to kill of the drop and from there went for a counter push with roaches. They overwhelmed Squirtle and took out his natural. As response Squirte tried to harass with warp prism again but didn't do all that much damage. Eventually Squirtle got out an immortal that took out Sniper's roaches, but Sniper had another big wave of zergstuff and that was too much for Squirtle. 1-1.

Third set was entombed valley. Sniper pretended to go for three hatcheries, but went for an early roach warren instead and then cancelled his third hatch. He pushed out with 6 roaches and a bunch of zerglings. Squirtle had to defend with probes to gain time for defensive cannons to warp in at the ramp, so Sniper killed quite a few probes, but eventually Squirtle secured his ramp. Squirtle went for DTs and was able to send a DT to each of Sniper's hatcheries. He killed a ton of drones with his DTs and even took out Sniper's third. Squirtle kept harassing quite successfully with the DTs after this, while he himself got a super economy. Sniper went for infestors, but he never got a good economy and when Squirtle pushed out Sniper could not stop his huge amount of Stalkers.

Squirtle vs. Sniper = 2-1


So the third series of the day was the winner's match between Squirtle and Heart.

First set was on Antiga Shipyard. Heart went for a trademark early push with reactored helions and some bio stuff. He even brought some SCV's as Heart seems to believe that he needs to punish some of his poor workers in every game so they all remember who their God is. Anyway, he got a bunker up at Squirtle's natural, but with an immortal and some stalkers from the high ground, Squirtle was able to defend. Heart decided to expand thinking that he had done a reasonable amount of damage, but when Squirtle finally moved out with stalkers and sentries he was able to push all the way into Heart's main with some really good forcefields, and he took the first game.

Second set was on Entombed valley. Having shown nothing else than cheeses today, Heart decided that it was time to be extra sneaky so he built a bunker at his ramp and then two Command Centers inside his main. The idea was that Squirtle would expect another cheese and therefore not be greedy giving Heart an economic advantage. This was a good idea in theory, as Squirtle did go for 3 gates and a robo pretty early. The stupid thing about the plan though was that went Heart floated his orbital out and took his natural he didn't really built a lot of defense at the ramp, which had probably been a good idea considering his economic position. So the production facilities that he had forced Squirtle to built, ended up providing enough units for a push that overwhelmed Heart's natural and took out all his SCVs. As the attack ended Squirtle had three times as many workers as Heart and from here on Squirly played extremely safe. Eventually he overwhelmed Heart with a ton of Colossi and won the game and the series relatively easy.

Squirtle vs. Heart = 2-0


Fourth series was between the losers of the two first games, NaNiWa and Sniper. A very hard elimination match for NaNiWa as his PvZ isn't exactly his strongest matchup.

First set was on Antiga Shipyard and it was actually a pretty painful game to watch.
NaNiWa went for a 2 base push with zealots from 6 gates. The plan was to take out Sniper's third but Sniper scouted both of NaNiWa's pylons and knew exactly what was coming so he just built some roaches and all of NaNiWa's zealots were practically a waste of money. From there NaNiWa decided to go for a blink stalker push that was pretty much all in. Unfortunately for him Sniper had a changelot by his army all the time (that he never saw strangely enough) and once again Sniper was perfectly prepared. He even managed to burrow zerglings in the middle of the map and do a perfect sandwich on NaNiWa's army and NaNiWa was so far behind at this point that he had to GG.

Second set was on cloud kingdom and actually a pretty cool game. NaNiWa once again did a 2 base push on Sniper's third. This time his army of mainly Zealots were supported by a few stalkers which allowed him to micro better against Sniper's units. He did this quite well and was able to take out Sniper's third, however he also lost all of his army in the process. Sniper retook his third and at around the same time NaNiWa began his third. He cancelled however and went for another big push with blink stalkers. This could probably have killed Sniper or at least done a ton of damage, but Sniper had researched burrow and NaNiWa had no detection at all. He tried to push on anyway but lost most of his army without doing much damage. This caused NaNiWa to try to take his third after all, but for what felt like a million years Sniper had a cool sneaky zergling burrowed there. And since NaNiWa had no detection this delayed his third for a while.
After this Sniper went for a heavy infestor composition. He then did a double pronged attack at both NaNiWa's natural and third and although NaNiWa defended pretty well Sniper managed to SNIPE his third (omg that's funny...).
Not having the army or map presence to move out NaNiWa started his third again. When it finished Sniper attacked it again. This time with around 25 infestors or something crazy like that.
NaNiWa had a few colossi to defend, and he controlled them really well, but Sniper had spawned the exact right amount of infested terrans and the last one of them barely managed to take out NaNiWa's third once again. This was too devastating a blow for NaNiWa and he resigned, and he will now have to battle in code A to regain his code S spot.

Sniper vs. NaNiWa = 2-0


So the last series of the day was between Heart and Sniper battling for a spot in the round of 16.
Heart took game 1 and Sniper took game 2, but unfortunately we didn't have a chance to watch those two games. Someone told us that it was actually the two closest games of the day so far, and supposedly they both went past the 20 minute mark (which was long for today's games), so we might have to check them out at some point later.

Anyway, the third and deciding set was on Entombed Valley. Heart decided that he didn't want to play another semi long game because it ain't his style man, so instead he did a proxy 2 rax and went for a bunker attack at Sniper's natural. Sniper managed to survive although he took some damage.
Knowing Hearts aggressive style, Sniper should probably have spend all his money on spines at this point. He only built one though, and Heart, being who he is, took all his SCVs and went for a final push along with a small flock of marines he had built. This was far too much for Sniper to handle and Heart took the game and the series with a smart all in.
He goes on to the round of 16 where he will get another chance to annoy a lot of good players and fans around the world with his sneaky cheeses.

Heart vs. Sniper = 2-1


So at the end of the day Squirtle and Heart moved on into what will certainly be the hardest round of 16 ever. Good luck to both of them. They will need it.
Tomorrow we get a chance to enjoy the grand old man in action. It's NESTEA, and what makes seeing him in action even nicer, is that Tastosis always lights up a bit more on days where Nestea is present.

10 Sept 2012

GSL season 4 code S group E (round of 32)

BEWARE OF SPOILERS!

Today's group was the group that most people called the absolute group of death, even though there were a lot of groups fighting for that title this season.
Anyway, it was three of the absolute best Terrans in the world, MvP, MMA and TaeJa, and one of two foreigners in the GSL this season, MaNa.

First series was TaeJa vs. MaNa.
Not much to say about the series honestly. Even though MaNa probably has one of the best PvT's of all the foreigners, he was never any match for TaeJa.
MaNa did take one game of TaeJa, but that was in a weird game in which TaeJa did a 2 rax build that did no damage at all, and then decided he had to catch up by building two command centers, but MaNa had already build 4 gates so he just rolled over TaeJa.
In the Macro games however, Taeja looked very dominat.

TaeJa vs. MaNa = 2 - 1


Next series was a somewhat classic rivalry between Mvp and MMA.

First game was a game that we can definitely recommend. A 45 minute TvT, that was constantly back and forth. It was never possible to figure out who was going to take it, as both players kept sniping the other player's expansions with drops. On top of that they had almost the exact same Tank/marine type of army and army supply for most of the game.
MMA did have a secret base for most of the game though, that Mvp didn't scout until really late, and that gave MMA's economy a constant edge that eventually helped him outlast Mvp and take the game.

Second game was on Daybreak and actually even more fun to watch. Mvp invested heavily in a lot of helions, as he wanted to go mech (probably just to please Artosis). From there he went into a tank/viking/raven combination along with his helions. When MMA pushed out with marine/marauder/medivacs, Mvp had a very hard time defending. Mainly because he had built quite a lot of vikings that didn't really help him a lot. So he lost a lot of SCVs but managed to hold on. From that point on he was a bit behind but with his mech he could safely focus on his economy for a while. As MMA could not do another big push into Mvp's siege Tanks, he decided to do some drops while investing heavily in ghosts and nukes. So when Mvp was at max supply he moved out but MMA kept throwing defensive nukes which slowed Mvp's push massively, and while Mvp's mech army was in the middle of the map, MMA managed to do some quite damaging drops in Mvp's main.
MMA never managed to pull of a killer nuke, as Mvp was too careful. He did however nuke two of his own medivacs that were both full.
In the end he didn't really have any match for Mvp's army and MMA lost the game, even though he had a somewhat big lead in the beginning of the game. But we are grateful for his 20 nukes or whatever.

Third game was on Antiga Shipyard and not quite as exciting as the first two sets, but still good.
They both went for banshees, MMA's with cloak as well. Mvp on the other hand had a number of helions as well, whereas MMA only had marines. Mvp attacked with his banshee/helion combo and killed all MMA's marines and around 10-12 of MMA's workers. At the same time though MMA had his cloaked banshee in Mvp's base, and he ended up killing around the same number of SCV's as Mvp, so they ended up being pretty even.
From there on MMA continued to attack with various banshees and he did a bit damage here and there. At some point though, Mvp managed to get some helions to MMA's third expansion and kill a ton of SCVs. A bit later he even got up the ramp at MMA's main and killed a lot of SCVs again. Eventually MMA pulled all his remaining SCVs and vent for a push, but MVP had tanks in siege mode and was able to defend easily and take the series.

Mvp vs. MMA = 2-1


Next series was the winners of the first two series TaeJa and Mvp battling to claim 1st place in the group.

First game was on Abyssal city. Mvp placed a proxy barracks outside TaeJa's main but his rush failed, but he transitioned into an expansion. Around the 8.30 mark TaeJa did a 2 base push with some vikings, a banshee and some marines and he took out a lot of SCVs with the push. After Mvp held that attack TaeJa took out even more SCV's with another banshee. Mvp however, had quite greedily taken three orbitals so he wasn't exactly dead, even though he had lost so many SCVs.
Mvp did some damage with some helions, but when TaeJa moved out he simply overwhelmed Mvp because TaeJa had better upgrades and siege mode already and so forth. So it ended up feeling like the quick three bases of Mvp was simply too greedy an idea. At least against TaeJa, who doesn't really make any mistakes at the moment, so TaeJa took the game.

Second game was on daybreak. Both players went for mech. Mvp took both his natural and third a bit faster than TaeJa so he got a small economic advantage early on. TaeJa however managed to sneak in some helions at Mvp's natural and they killed around 15 SCVs.
From this point the game went into a real macro TvT. TaeJa seemed to be a bit in front of Mvp with regards to upgrades and production facilities, but at the same time they had some minor engagements that favored Mvp because TaeJa seemed a bit too eager to try and get ahead. Around the 25 minute mark the map was split in half as we have seen it on Daybreak so many times before. They both had 6 bases and both tried to transition into skyterran.
At the same time TaeJa managed to take out a billion of MVP's SCVs with helions, and when their armies met the next time TaeJa's skyforce was much bigger and he took the game and the series and moved on. In the end TaeJa never really looked threatened today and as Artosis put it: They need to put out a patch that buffs TaeJa :)

TaeJa vs. Mvp = 2-0


Third series was between MMA and MaNa but in our opinion it wasn't really a series that was that exciting, cause while we we're really cheering for MaNa, MMA actually ended outclassing him almost as bad as TaeJa did in the first series. MaNa is a great player, but GSL is a special format and he had to battle some of the most experienced GSL players.

First set was on Abyssal city. MaNa did a blink stalker build that was sort of all in. He didn't kill MMA and tried to transition. Eventually MMA crushed him looking much better in the engagements.

Second set was on Entombed valley and it was a weird and painful game to watch. MMA did a two base bio push while expanding, that did massive damage. For most of the game MMA was just in a big lead in general and it almost looked like he could have won it with one hand tied to his back.
Compared to the Up & down matches MaNa really didn't look that good overall today, and in almost all engagements he came out as the loser. Especially in this last set.
We hope that MaNa keeps believing that he has what it takes to show good results in code S, and hopefully he can return next season.

MMA vs. MaNa = 2-0


So the last series of the day was a rematch between MVP and MMA.
First set was on emtombed valley. MMA did an early push with a quick medivac, a few helions and some marines. MVP had scouted it though, and he flew his expansion into his main and build a bunker. MMA still did a bit of damage and killed some SCVs at the ramp but the game transitioned into a longer game.
MVP did a counter drop with helions in medivacs and did reasonable damage.
The game stabilized a bit after this. Around the 15 minute mark Mvp had more than twice as  many siege tanks as MMA and Mvp used this to his advantage and pulled of some beautiful engagements and brake MMA's siegelines.
MMA tried to take hidden bases and do different drops at the same time to try and get back in the game. But Mvp was on top of everything and MMA couldn't stop his army and had to GG out.

Second set was on whirlwind and a really cool game.
They tried to do some damage to each other in the early game, Mvp with helions and MMA with banshees. Neither did massive damage though.
Mvp went mech and MMA went bio as we have seen a lot of times before.
Around the 15 minute mark MMA did a beautiful 3 medivac drop at Mvp's main. He led the drop with a viking to absorb all the turret damage, which was why he could drop all the units.
Mvp did a counter drop that was also quite successful but he was still 15 SCVs behind.
From this point on the game gets really heated going back and forth all the time. A lot of position wars, most of which MVPs seems to come out of on top of.
While this goes on they continue to drop each other quite successfully. Mvp however does most damage with the drops and takes out a lot of important production facilities of MMA. Eventually Mvp does a beautiful and very nasty drop in MMA's main with a huge amount of tanks.
This is too much for MMA and Mvp takes the game and the series and moved on to the round of 16.
Must feel pretty good for Mvp to defeat MMA twice on one day, when he has had such a hard time dealing with him in the past.

MVP vs. MMA = 2 - 0

TaeJa and Mvp moves on, and this can hardly come as a surprise to anyone, as they are probably the too scariest Terrans out there at the moment.

5 Sept 2012

GSL season 4 code S group C (round of 32)

SPOILERS BELOW

OMG! Today's group was MC, Jaedong, Curious and MarineKing. Another Group of horrific death.

First series of the day was MC vs. Jaedong. The most accomplished Protoss in SC2 against the most accomplished zerg in Broodwar.

First game was epic. Jaedong showed beautiful strategic skills. He build a rather big number of mutalisks, like 13, early on with the purpose of taking out MC's sentries. This worked out perfectly and Jaedong was thus able to deny MC's third for a long time simply with Zerglings.
Jaedong took the entire map and build around 35 spinecrawlers everywhere.
Unfortunately a MC on three bases is still scary as hell, even if you have the entire map. Jaedong had a billion of fully upgraded Broodlords and Infestors, but in the end MC just kept winning all the big engagements and MC was able to take the game

Second game was on whirlwind. MC did a one base push with some sentries and zealots, while expanding. It did some damage at Jaedongs natural but he actually defended pretty well.
From there on Jaedong tried to be more aggressive than he had been in game 1 by overlord dropping a lot of places with roaches. MC however kept stabilizing while secured his third as well.
When MC was at max supply he pushed out and once again he crushed Jaedong in the engagements and he won the game.

MC vs. Jaedong 2-0


The second series was between Marineking and Curious.

First game was on Emtombed Valley. Marineking went mech while actually expanded at the same rate as Curious or almost faster. He just seemed to keep building planetarys and orbitals all over the map.
Anyway. Curious never actually looked like any real kind of threat to Marineking in that game and in the end Marinekings massive amount of thors and vikings rolled over the infestors and Broodlords of Curious.

Second game was on Daybreak. Curious went for a nydus that he placed just outside of Marineking's natural. And as Marineking had his helions out on the map, Curious attacked with a number of roaches and two queens from the Nydus and he just did a ton of damage to Marineking. The rest of the game was just Marineking holding on because of his insane micro skills. But eventually Curious overwhelmed him and claimed the second game.

Third game was on Antiga Shipyard. It was a very back and forth macro game. We definitely had Marineking as the favorite to take this set, especially on that particular map. But Curious seemed to be all over the place, and not in a bad way, but in the way that zerg is supposed to be. Curious managed to do a lot of damage to Marinekings main and third with a bunch of mutas that Marineking had not expected at all or prepared for. Then later on Curious killed a billion SCVs at Marinekings third with a bunch of banelings. Marineking never caught up in supply but he stayed in the game for a long time, once again holding on with very good micro that won him most of the engagements. But Curious had taken so many bases that his brilliant economy allowed him to remax again and again.
So Curious took the series, and he showed that he certainly belongs in code S.

Curious vs. Marineking = 2-1


Third series was between the two winners, MC and Curious, for the first position in the group and a spot in the round of 16.

First game was on Antiga Shipyard and it was absolutely amazing. In fact everyone in the world should watch it right now.
We don't even know how to describe it but we will try.
It was a game in which both player looked fantastic at so many different times. For most of the game Curious was the aggressive one, and MC looked like he was far behind. But around the 25 minute mark MC attacked the fourth and the main of Curious at the same time and managed to take out the fourth and do a lot of damage in the main. Curious had all his Broodlords in the center of the map so MC really took advantage of his advantage in mobility.
However the game continued with Curious doing some great pushes. Anyway, in the end it turned into an epic basetrade where Curious finally only had a few spore crawlers left that he was moving around with his army while taking out all MC's remaining structures. MC tried to snipe the spores but he couldn't, and Curious took the game when he killed MC's last pylon.

Second game was on Cloud Kingdom. MC did a very cool greedy opening (Nexus, Gateway, forge) upon scouting that Curious was once again doing a greedy 3 quick hatcheries build again. At some point MC did a classic MC 2 base push with sentries/stalkers/zealots on the third base of Curious. Curious decided to do a counter push with zerglings and mutas because he felt like he could hold his third with a number of spines. He suddenly realized that he couldn't though so he turned around to defend. MC however took out the third with no problem and went for the natural. He couldn't break this however and he lost most of his army.
This also meant he didn't have any defense against the Mutas of Curious, and thus they managed to take out MC's main and a lot of his gateways and pylons. From this point on MC was far behind and even though there was a long period where he showed some superb Phoenix micro against Mutas, he eventually lost because Curious was far ahead in economy and supply. So Curious took the series and a surprising first place in the group.

Curious vs. MC = 2-0


Fourth series was between the losers of the first two games, Marineking and Jaedong who had to battle for the chance to take on MC for the second spot in the round of 16.

The first game was Antiga Shipyard once again. Jaedong invested heavily in mutas which turned out to be a good idea if you are Jaedong and known as the best muta user ever. Marineking went Mech and Jaedong just used the mobility of his mutas and managed to kill a billion SCVs. Eventually his economy was just so much better than Marinekings that he could overrun him.

Second set was on entombed Valley. Marineking build 2 proxy barracks but Jaedong scouted them. This caused Marineking to bring all his SCVs in an attack. He placed a bunker by Jaedongs natural and Marineking simply handled the situation much better than Jaedong and MKP defended the aggressive bunker perfectly. Eventually Jaedong had lost too many drones and zerglings, and was going to lose his natural so Marineking took the set.

Third set was on Daybreak. It was a really close game with a lot of good engagements on both parts. Marineking managed to get his third up and running relatively fast without getting bothered. But then Jaedong did quite a lot of damage with his mutas in Marinekings main again.
Eventually Marineking did a big push with tanks/marines/medivacs and Jadong decided to counterpush. It turned into a basetrade where they both lost practically all structures. In the end though Jaedong only had a few buildings left so he tried to attack Marinekings army with a lot of banelings that was all he had left. But Marinekings marine splitting was perfect and he took the game and the series, and with that knocked Jaedong into the up and down matches.
Jaedong however has proved that he is certainly close to matching the best players in SC2 in skill.

Marineking vs. Jaedong = 2-1


So last series of the day was Marineking against MC. On paper a match that could have easily been a final in any GSL.
First set was on Ohana and Marineking did a 1 base all in push with tanks and marines. MC however held it and this gave him a big lead as he was on two bases. Marineking did manage to transition a bit out of it and expand. MC however was constantly 20 supply ahead of him and when they finally engaged again MC had a number of colossi that just tore Marinekings army apart. So MC took the first set.

Second set was on Antiga Shipyard. It was a weird game. MC did a very defensive build that never really seemed to make any sense. He didn't really do a serious push, but at the same time allowed Marineking to take his third way before himself so MC just got far behind.
And MC never really recovered from this. So Marineking got a win that in reality seemed to spring out of MC never really knowing what he wanted to do in that set.

Third set was even weirder. Marineking went for helions plus cloaked banshees. MC however scouted the factory and went for early starport, and then a robotics bay which was of course the perfect counter. He build around 4 phoenixes and went to marinekings base to do some damage. The problem was that he for some odd reason cancelled his robo, and then restarted it too late. So when Marineking's cloacked banshee arrived there was no defense and it killed around 15 probes.
After that MC wanted to transition into Colossus tech, but instead of a robotics support bay, he accidentally build another robotics bay, which was of course absolutely useless when marineking eventually pushed with tanks and bio units. Especially since MC didn't have the economy to support immortal production on both bays. So he lost the game and the series due to a number of strange mistakes that didn't look like something one usually sees from MC. Maybe he was tired at this point or maybe he was out spending some of all his money on drugs and strippers the night before, who knows?
Anyway, Marineking moved on, even though his play today didn't look like some of the best play he has shown. All in all it actually felt like MC was a better player today, but he just fell apart in the last two games, which was of course pretty unfortunate for him.

Marineking vs. MC = 2-1


So it was Curious & Marineking that moved on from today's group, but we feel that both MC and Jaedong will be definitely be back in code S next season.